public void InequalityTest() { C4Move moveA = CreateMove(0); C4Move moveB = CreateMove(1); Assert.IsFalse(moveA.Equals(moveB)); }
public void EqualityTest() { C4Move moveA = CreateMove(3); C4Move moveB = CreateMove(3); Assert.IsTrue(moveA.Equals(moveB)); }
public void CreateValidMoveTest() { C4Move move = CreateMove(4); Assert.AreEqual(4, move.X); Assert.AreEqual(0, move.Y); }
/// <summary> /// Convienence method used for creating moves with y positions for <see cref="C4TestingBoard"/> /// </summary> /// <param name="x">The x position of the move</param> /// <param name="y">The y position of the move</param> /// <returns>A <see cref="C4Move"/> with the x and y positions set to the passed in values</returns> private C4Move CreateMove(int x, int y) { C4Move result = new C4Move(x); result.SetY(y); return(result); }
public void SetInvalidYPositionTest() { //Attempt to set a y position of 100 to a move, which should not work //This should throw an InvalidMoveException C4Move move = new C4Move(0); Assert.Throws <InvalidMoveException>(() => move.SetY(100)); }
public void SetValidYPositionTest() { //Attempt to assign a y position of 5 to a move, which should be valid C4Move move = new C4Move(2); move.SetY(5); Assert.AreEqual(5, move.Y); }
/// <summary> /// Makes a move on this Connect 4 board at the specified move position /// </summary> /// <param name="move">The move to make</param> /// <returns>A reference to this testing Connect 4 board</returns> public override Board MakeMove(Move move) { C4Move m = (C4Move)move; //Make the move on this board boardContents[m.X, m.Y] = 1; //Determine if there is a winner DetermineWinner(m); return(this); }
/// <summary> /// Called when a user is playing the game using the provided on-screen buttons /// </summary> /// <param name="xPos">The x position to make the move in</param> public void MakeMoveOnBoard(int xPos) { Move toMake = new C4Move(xPos); MakeMoveOnBoard(toMake); //If in client mode, pass the move to the client so that it can be serialized and sent to the server if (playMode == PlayMode.CLIENT && client.Connected) { client.ClientMove = toMake; aiTurnProgressText.text = "Server is thinking..."; } }
public void ToStringTest() { C4Move move = CreateMove(2); Assert.AreEqual("(2)", move.ToString()); }
public void ValidHashCodeTest() { C4Move move = CreateMove(6); Assert.AreEqual(6, move.GetHashCode()); }