void Awake() { DontDestroyOnLoad(this.gameObject); LoadConfigUsingJson(); //client = new C2Client(player); client = C2Client.Instance; //client.Player = C2Client.; //(player); }
void Awake() { DontDestroyOnLoad(this); client = C2Client.Instance; LoadServerConfigUsingJson(); //C2Session.Instance.OnInit(); }
public C2Session(C2Client client) { OnInit(); this.client = client; }