Ejemplo n.º 1
0
        void UpdateManipulationMode()
        {
            ManipulationModes modes = (_element.ManipulationMode == (ManipulationModes.None | ManipulationModes.System)) ? ManipulationModes.None : _element.ManipulationMode;

            if (_mode.TranslateRailX())
            {
                modes |= ManipulationModes.None | ManipulationModes.TranslateRailsX | ManipulationModes.TranslateX;
            }
            if (_mode.TranslateRailY())
            {
                modes |= ManipulationModes.None | ManipulationModes.TranslateRailsY | ManipulationModes.TranslateY;
            }
            if (_mode.TranslateX())
            {
                modes |= ManipulationModes.None | ManipulationModes.TranslateX;
            }
            if (_mode.TranslateY())
            {
                modes |= ManipulationModes.None | ManipulationModes.TranslateY;
            }
            if (_mode.IsInertial())
            {
                modes |= ManipulationModes.None | ManipulationModes.TranslateInertia;
            }
            _element.ManipulationMode = modes;
        }
Ejemplo n.º 2
0
 void OnManipulationDelta(object sender, ManipulationDeltaRoutedEventArgs e)
 {
     if (_manipulationStarted)
     {
         Point translation = e.Delta.Translation;
         Point point2      = e.Cumulative.Translation;
         if (!_dragStarted && (((Math.Abs(point2.X) > _actualInitialThreshold) && _actualMode.TranslateX()) || ((Math.Abs(point2.Y) > _actualInitialThreshold) && _actualMode.TranslateY())))
         {
             Start(e);
         }
         if (_dragStarted)
         {
             _cumulativeTranslation = new Point(_cumulativeTranslation.X + translation.X, _cumulativeTranslation.Y + translation.Y);
             RaiseDragDelta(e, _cumulativeTranslation, translation, e.IsInertial);
         }
     }
 }