Ejemplo n.º 1
0
        /*
         * Execute command
         */
        public override void Execute()
        {
            if (_codesQueue.Count != 0)
            {
                ByteCodes.Codes code = _codesQueue.Dequeue();
                switch (code)
                {
                case ByteCodes.Codes.Hit:
                    ByteCodes.Codes objectCode = _codesQueue.Dequeue();
                    GameObject      hitObject  = GameObject.Find(objectCode.ToString());
                    new HitCommand(hitObject).Execute();
                    break;

                case ByteCodes.Codes.IncrementScore:
                    TMP_Text scoreText = GameObject.Find("ScoreText").GetComponent <TMP_Text>();
                    scoreText.SetText(scoreText.text + ".");
                    break;

                case ByteCodes.Codes.Move:

                    break;

                case ByteCodes.Codes.EndGame:

                    break;

                default:
                    Debug.Log("Unknown code");
                    break;
                }
            }
        }
Ejemplo n.º 2
0
 /*
  * Add new command
  * @code - new code commnad
  */
 public void AddCode(ByteCodes.Codes code)
 {
     _codesQueue.Enqueue(code);
 }