Ejemplo n.º 1
0
        public void CantBuyNotExistCard()
        {
            var state  = Common.GameState;
            var user   = state.Users[0];
            var action = new BuyCreatureAction(user.Name, -1, 0);

            Assert.False(action.CanApply(state));
            action = new BuyCreatureAction(user.Name, user.HandSet.Count, 0);
            Assert.False(action.CanApply(state));
        }
Ejemplo n.º 2
0
        public void CantBuyToWrongPosition()
        {
            var state  = Common.GameState;
            var user   = state.Users[0];
            var card   = user.HandSet.Find(c => c.Price <= user.Power);
            var action = new BuyCreatureAction(user.Name, user.HandSet.IndexOf(card), -1);

            Assert.False(action.CanApply(state));
            action = new BuyCreatureAction(user.Name, user.HandSet.IndexOf(card), GameRules.MaxTableSet);
            Assert.False(action.CanApply(state));
        }
Ejemplo n.º 3
0
        public void UserCanBuyCreature()
        {
            var state = Common.GameState;
            var user  = state.Users[0];
            var card  = user.HandSet.Find(c => c.Price <= user.Power);

            Assert.NotNull(card);
            var action = new BuyCreatureAction(user.Name, user.HandSet.IndexOf(card), 0);

            Assert.True(action.CanApply(state));
        }
Ejemplo n.º 4
0
        public void CantBuyWithoutPower()
        {
            var state = Common.GameState;
            var user  = state.Users[0];
            var card  = user.HandSet.Find(c => c.Price <= user.Power);

            user.Power = 0;
            var action = new BuyCreatureAction(user.Name, user.HandSet.IndexOf(card), 0);

            Assert.False(action.CanApply(state));
        }
Ejemplo n.º 5
0
        public void CreatureIsRemovedFromHand()
        {
            var state  = Common.GameState;
            var user   = state.Users[0];
            var card   = user.HandSet.Find(c => c.Price <= user.Power);
            var action = new BuyCreatureAction(user.Name, user.HandSet.IndexOf(card), 0);

            Assert.True(action.CanApply(state));
            action.Apply(state);
            Assert.False(user.HandSet.Contains(card));
        }
Ejemplo n.º 6
0
        public void CreatureIsPlacedOnTable()
        {
            var state  = Common.GameState;
            var user   = state.Users[0];
            var card   = user.HandSet.Find(c => c.Price <= user.Power);
            var action = new BuyCreatureAction(user.Name, user.HandSet.IndexOf(card), 0);

            Assert.True(action.CanApply(state));
            action.Apply(state);
            Assert.True((user.TableSet.Count > 0) && (user.TableSet[0] == card));
        }
Ejemplo n.º 7
0
        public void PowerIsSpent()
        {
            var state      = Common.GameState;
            var user       = state.Users[0];
            var card       = user.HandSet.Find(c => (c.Price > 0) && (c.Price <= user.Power));
            var startPower = user.Power;
            var action     = new BuyCreatureAction(user.Name, user.HandSet.IndexOf(card), 0);

            Assert.True(action.CanApply(state));
            action.Apply(state);
            Assert.True(user.Power == (startPower - card.Price));
        }
Ejemplo n.º 8
0
        public void CantBuyToBusyPosition()
        {
            var state = Common.GameState;
            var user  = state.Users[0];
            var card  = user.HandSet.Find(c => c.Price <= user.Power);

            Assert.NotNull(card);
            var action = new BuyCreatureAction(user.Name, user.HandSet.IndexOf(card), 0);

            Assert.True(action.CanApply(state));
            action.Apply(state);
            user.Power = user.MaxPower;
            card       = user.HandSet.Find(c => c.Price <= user.Power);
            action     = new BuyCreatureAction(user.Name, user.HandSet.IndexOf(card), 0);
            Assert.False(action.CanApply(state));
        }