/// <summary> /// 绑定开始战斗按钮的事件 /// </summary> void BindBeginFight() { ButtonWidget button_fight = (ButtonWidget)widgetsMap["Attack_button"]; button_click_fight = button_fight.GetComponent <Animation> (); button_fight.onClick = OnClick_BeginFight; }
/// <summary> /// 绑定开始战斗按钮的事件 /// </summary> void BindBeginFight() { ButtonWidget button_fight = (ButtonWidget)widgetsMap["Attack_button"]; button_click_fight = button_fight.GetComponent <Animation> (); button_fight.onClick = OnClick_BeginFight; }