Ejemplo n.º 1
0
 /// <summary>
 /// Constructor
 /// </summary>
 public BuzzInputReport()
 {
     // Create the button states
     Buttons = new ButtonStates[NumHandsets];
     for (var i = 0; i < NumHandsets; i++)
         Buttons[i] = new ButtonStates();
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Creates a new instance of SquareButton
 /// </summary>
 public SquareButton()
 {
     _colorUpDark = SystemColors.ControlDark;
     _colorUpLit = SystemColors.Control;
     _colorDownDark = SystemColors.ControlDark;
     _colorDownLit = SystemColors.ControlDark;
     _state = ButtonStates.None;
 }
Ejemplo n.º 3
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 void Start()
 {
     buttons = new List<GameObject>();
     panelImageScript = panel.GetComponent<Image>();
     biographyImageScript = GameObject.Find("Biography").GetComponent<Image>();
     triggerSquareBoundary = 5;
     changeInventoryIcons = false;
     inventoryDisplayStates = InventoryDisplayStates.NoInventory;
     buttonStates = ButtonStates.Create;
     torsoItems = new string[] { "Blouse", "Jacket", "Shirt", "Tank" };
     legsItems = new string[] { "Miniskirt", "Shorts", "Pants", "Dress" };
 }
Ejemplo n.º 4
0
 /// <summary>
 /// At the end of every frame, we change our button's state if needed
 /// </summary>
 protected virtual void LateUpdate()
 {
     if (CurrentState == ButtonStates.ButtonUp)
     {
         _lastStateChangeAt = Time.time;
         _fromColor         = PressedColor;
         _toColor           = _initialColor;
         CurrentState       = ButtonStates.Off;
     }
     if (CurrentState == ButtonStates.ButtonDown)
     {
         _lastStateChangeAt = Time.time;
         _fromColor         = _initialColor;
         _toColor           = PressedColor;
         CurrentState       = ButtonStates.ButtonPressed;
     }
 }
Ejemplo n.º 5
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        protected override void OnMouseDown(MouseEventArgs e)
        {
            MouseArgs = e;

            if (e.Button == MouseButtons.Left)
            {
                _ButtonState = ButtonStates.Pressed;

                RedrawButton();

                if (!ClickOnMouseUp && Enabled)
                {
                    base.OnClick(e);
                    base.OnMouseClick(e);
                }
            }
        }
Ejemplo n.º 6
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        ButtonStates ReadStates()
        {
            ButtonStates bs = ButtonStates.None;

            byte[] buttonData = buttonMem.Read();
            int    bitMask    = 1;

            foreach (byte butState in buttonData)
            {
                if (butState != 0)
                {
                    bs |= (ButtonStates)bitMask;
                }
                bitMask = bitMask << 1;
            }
            return(bs);
        }
Ejemplo n.º 7
0
        /// <summary>
        /// Triggers the bound pointer down action
        /// </summary>
        public virtual void OnPointerDown(PointerEventData data)
        {
            if (CurrentState != ButtonStates.Off)
            {
                return;
            }

            CurrentState = ButtonStates.ButtonDown;
            if (_canvasGroup != null)
            {
                _canvasGroup.alpha = PressedOpacity;
            }
            if (AxisPressedFirstTime != null)
            {
                AxisPressedFirstTime.Invoke();
            }
        }
Ejemplo n.º 8
0
        /// <summary>
        /// Triggers the bound pointer up action
        /// </summary>
        public virtual void OnPointerUp(PointerEventData data)
        {
            if (CurrentState != ButtonStates.ButtonPressed && CurrentState != ButtonStates.ButtonDown)
            {
                return;
            }

            CurrentState = ButtonStates.ButtonUp;
            if ((Time.timeScale != 0) && (ReleasedDelay > 0))
            {
                Invoke("InvokeReleased", ReleasedDelay);
            }
            else
            {
                ButtonReleased.Invoke();
            }
        }
Ejemplo n.º 9
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        public KeyboardKeyInput FromTwoStates(int count)
        {
            var state1 = new ButtonStates <Key>();
            var state2 = new ButtonStates <Key>();

            for (int i = 0; i < count; i++)
            {
                state1.SetPressed((Key)i, true);
            }

            for (int i = count; i < 2 * count; i++)
            {
                state2.SetPressed((Key)i, true);
            }

            return(new KeyboardKeyInput(state1, state2));
        }
Ejemplo n.º 10
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        public int EnumerateBothDifferences(int count)
        {
            var state1 = new ButtonStates <Key>();
            var state2 = new ButtonStates <Key>();

            for (int i = 0; i < count; i++)
            {
                state1.SetPressed((Key)i, true);
            }

            for (int i = count; i < 2 * count; i++)
            {
                state2.SetPressed((Key)i, true);
            }

            return(state1.EnumerateDifference(state2).Pressed.Length);
        }
Ejemplo n.º 11
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 // Method for when mouse is moved (check if it is over)
 private void OnMouseMoved(Point mousePosition)
 {
     if (InputHelper.MouseIsOver(area))
     {
         if (state != ButtonStates.Hover)
         {
             state   = ButtonStates.Hover;
             area.Y += 10; area.Height -= 10; // #DIRTY
             AssignDrawPositions();
         }
     }
     else if (!(state == ButtonStates.None))
     {
         state   = ButtonStates.None;
         area.Y -= 10; area.Height += 10; // #DIRTY
         AssignDrawPositions();
     }
 }
Ejemplo n.º 12
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        public void Toggle()
        {
            switch (ButtonState)
            {
            case ButtonStates.Off:
                ButtonState = ButtonType == ButtonTypes.TwoState ? ButtonStates.On : ButtonStates.Dim;
                break;

            case ButtonStates.On:
                ButtonState = ButtonStates.Off;
                break;

            case ButtonStates.Dim:
                ButtonState = ButtonStates.On;
                break;
            }
            UpdateButton();
        }
Ejemplo n.º 13
0
 private void Update()
 {
     if (_btn.buttonState != btnStates)
     {
         btnStates = _btn.buttonState;
         OnStateChanged.TryInvoke(btnStates);
     }
     if (_btn.interactable && !interact)
     {
         interact = true;
         OnInteractChange();
     }
     else if (!_btn.interactable && interact)
     {
         interact = false;
         OnInteractChange();
     }
 }
Ejemplo n.º 14
0
        /// <summary>
        /// Triggers the bound pointer up action
        /// </summary>
        public virtual void OnPointerUp(PointerEventData data)
        {
            if (CurrentState != ButtonStates.ButtonPressed && CurrentState != ButtonStates.ButtonDown)
            {
                return;
            }

            CurrentState = ButtonStates.ButtonUp;
            if (_canvasGroup != null)
            {
                _canvasGroup.alpha = _initialOpacity;
            }
            if (AxisReleased != null)
            {
                AxisReleased.Invoke();
            }
            AxisPressed.Invoke(0);
        }
Ejemplo n.º 15
0
 public void DeHighlight()
 {
     if (_state == ButtonStates.Enabled || _state == ButtonStates.HighlightEnabled)
     {
         _state = ButtonStates.Enabled;
         _animator.SetNewAnimation((int)ButtonStates.Enabled);
     }
     else if (_state == ButtonStates.Disabled || _state == ButtonStates.HighlightDisabled)
     {
         _state = ButtonStates.Disabled;
         _animator.SetNewAnimation((int)ButtonStates.Disabled);
     }
     else if (_state == ButtonStates.Selected || _state == ButtonStates.HighlightSelected)
     {
         _state = ButtonStates.Selected;
         _animator.SetNewAnimation((int)ButtonStates.Selected);
     }
 }
Ejemplo n.º 16
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        public void SelectNoEvent()
        {
            if (_state != ButtonStates.Selected && _state != ButtonStates.Enabled)
            {
                return;
            }

            if (_state == ButtonStates.Selected)
            {
                _animator.SetNewAnimation((int)ButtonStates.Deselect);
                _state = ButtonStates.Deselect;
            }
            else
            {
                _animator.SetNewAnimation((int)ButtonStates.Select);
                _state = ButtonStates.Select;
            }
        }
Ejemplo n.º 17
0
        void _formChrome_NonClientMouseDown(object sender, NonClientMouseEventArgs e)
        {
            var state = new ButtonStates(this);

            if (state.OverButton != ChromeButton.None || state.OverExtraButton != null)
            {
                _formChrome.BeginUpdate();

                SetOverButton(ChromeButton.None);
                SetOverButton(null);
                SetDownButton(state.OverButton);
                SetDownButton(state.OverExtraButton);

                CaptureStart = e.Location;
                Form.Capture = true;

                _formChrome.EndUpdate();
            }
        }
Ejemplo n.º 18
0
    void Update()
    {
        transform.position = _controller.Position;
        transform.rotation = _controller.Orientation;

        if (BtnState == ButtonStates.JustReleased)
        {
            BtnState = ButtonStates.Normal;
        }

        if (_controller.TriggerValue == 0.0f)      // When the trigger ISN'T pressed...
        {
            foreach (Transform child in transform) // Grab all children of the object this script is attached to (the controller, usually)
            {
                child.transform.parent = null;     // Make all childs have no parent.
                _drag = false;
            }
        }
    }
        internal void ChangeTakeO2State(ButtonStates state)
        {
            QuickLogger.Debug($"Changing Button State for {nameof(ChangeTakeO2State)}");
            switch (state)
            {
            case ButtonStates.Enabled:
                _buttonLbl.text = OxStationBuildable.TakeOxygen();
                _giveOIntBtn.OnEnable();
                break;

            case ButtonStates.Disabled:
                _buttonLbl.text = OxStationBuildable.Damaged();
                _giveOIntBtn.OnDisable();
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(state), state, null);
            }
        }
Ejemplo n.º 20
0
        protected void OnTitlebarButtonReleaseEvent(object o, ButtonReleaseEventArgs args)
        {
            _titleBarMouseDown = args.Event.Button == 1 && args.Event.Type == EventType.ButtonPress;
            ButtonStates tempCloseState    = _closeState;
            ButtonStates tempMinimizeState = _minimizeState;

            this.RedrawControls(GetState(args.Event.X, args.Event.Y, _closeStart, _titleBarMouseDown, _closeState),
                                GetState(args.Event.X, args.Event.Y, _minimizeStart, _titleBarMouseDown, _minimizeState),
                                false);

            if (tempCloseState == ButtonStates.DownInside && !_titleBarMouseDown)
            {
                this.CloseApp();
            }
            else if (tempMinimizeState == ButtonStates.DownInside && !_titleBarMouseDown)
            {
                this.MinimizeApp();
            }
        }
Ejemplo n.º 21
0
 public void ButtonPush(Button b)
 {
     switch (b.Action)
     {
         case ButtonAction.Quit:
             this.ButtonState = ButtonStates.Quit;
             break;
         case ButtonAction.Other:
             this.ButtonState = ButtonStates.Pressed;
             this.pressedButtonName = b.text;
             break;
         case ButtonAction.Close:
             this.ButtonState = ButtonStates.Close;
             break;
         case ButtonAction.Play:
             this.ButtonState = ButtonStates.Play;
             break;
     }
 }
Ejemplo n.º 22
0
        //*******************************************************************************************
        /// <summary>
        ///
        /// </summary>
        /// <param name="e"></param>
        //*******************************************************************************************
        protected override void OnMouseMove(MouseEventArgs e)
        {
            if (m_fMouseButtonDown && !m_fButtonLockedDown)
            {
                ButtonStates nTmpPaintState = ButtonStates.Flat;

                if (m_rect.Contains(e.X, e.Y))
                {
                    nTmpPaintState = ButtonStates.Down;
                }

                if (nTmpPaintState != m_PaintState)
                {
                    m_PaintState = nTmpPaintState;
                    Invalidate();
                }
            }

            base.OnMouseMove(e);
        }
Ejemplo n.º 23
0
 protected virtual void cc_hover(bool hovering)
 {
     if (!enabled)
     {
         return;
     }
     if (hovering)
     {
         if (state != ButtonStates.PRESSING)
         {
             state = ButtonStates.HOVERING;
             Color = hoverColor;
         }
     }
     else if (state != ButtonStates.PRESSING)
     {
         state = ButtonStates.NORMAL;
         Color = defaultColor;
     }
 }
Ejemplo n.º 24
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        public AnimatedButton(Renderer2D r2D, Rectangle bounds, int[] framesPerState, bool[] loopStates)
            : base(r2D, bounds)
        {
            if (framesPerState.Length != loopStates.Length)
            {
                throw new ArgumentException("framesPerState necessita ter o mesmo número de elementos que loopStates");
            }
            this.framesPerState = framesPerState;
            this.loopStates     = loopStates;

            int totalFrames = 0;

            foreach (int frames in framesPerState)
            {
                totalFrames += frames;
            }
            textures = new Texture2D[totalFrames];

            lastState = State;
        }
Ejemplo n.º 25
0
        public void SelectButton()
        {
            if (_state == ButtonStates.Disabled || _state == ButtonStates.FadeIn || _state == ButtonStates.FadeOut)
            {
                return;
            }

            if (_state == ButtonStates.Selected)
            {
                _animator.SetNewAnimation((int)ButtonStates.Deselect);
                _state = ButtonStates.Deselect;
            }
            else
            {
                _animator.SetNewAnimation((int)ButtonStates.Select);
                _state = ButtonStates.Select;
            }

            OnSelected(_args);
        }
Ejemplo n.º 26
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        public void UpdateOwnLogic()
        {
            if (_animator.AnimationFinished)
            {
                if (_state == ButtonStates.Disabled || _state == ButtonStates.Enabled || _state == ButtonStates.Selected ||
                    _state == ButtonStates.HighlightDisabled || _state == ButtonStates.HighlightEnabled || _state == ButtonStates.HighlightSelected)
                {
                    _animator.AdvanceAnimationReplay();
                    return;
                }

                if (_state == ButtonStates.Select)
                {
                    if (_type == ButtonType.Standard)
                    {
                        _state = ButtonStates.Enabled;
                        _animator.SetNewAnimation((int)ButtonStates.Enabled);
                    }
                    else
                    {
                        _state = ButtonStates.Selected;
                        _animator.SetNewAnimation((int)ButtonStates.Selected);
                    }
                }

                if (_state == ButtonStates.Deselect || _state == ButtonStates.FadeIn)
                {
                    _state = ButtonStates.Enabled;
                    _animator.SetNewAnimation((int)ButtonStates.Enabled);
                }

                if (_state == ButtonStates.FadeOut)
                {
                    _state = ButtonStates.Hidden;
                }
            }
            else
            {
                _animator.AdvanceAnimation();
            }
        }
Ejemplo n.º 27
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 void Update()
 {
     if (changeInventoryIcons && inventoryDisplayStates == InventoryDisplayStates.InventoryLegsSpawning)
     {
         for (int i = 0; i < buttons.Count; i++)
         {
             buttons[i].GetComponent<Image>().sprite = Resources.Load<Sprite>("Sprites/LegsItems/" + legsItems[i]);
         }
         inventoryDisplayStates = InventoryDisplayStates.InventoryLegsSpawningDone;
         changeInventoryIcons = false;
     }
     if (buttonStates == ButtonStates.Delete)
     {
         biographyImageScript.color = Color.clear;
         panelImageScript.color = Color.clear;
         changeInventoryIcons = false;
         inventoryDisplayStates = InventoryDisplayStates.NoInventory;
         buttonStates = ButtonStates.Create;
         DestroyButtons();
     }
 }
Ejemplo n.º 28
0
 /// <summary>
 /// Updates the mouse location and return true if the state had to change.
 /// </summary>
 /// <param name="mouseLocation">Updates this button appropriately based on the specified mouse location.</param>
 /// <returns>Boolean, true if a change was made.</returns>
 public bool UpdateLight(Point mouseLocation)
 {
     PointF pt = new PointF(mouseLocation.X, mouseLocation.Y);
     if (Bounds.Contains(pt))
     {
         if (_state.IsLit() == false)
         {
             _state = _state.Lit();
             return true;
         }
     }
     else
     {
         if (_state.IsLit())
         {
             _state = _state.Darkened();
             return true;
         }
     }
     return false;
 }
Ejemplo n.º 29
0
        /// <summary>
        /// Triggers the bound pointer up action
        /// </summary>
        public virtual void OnPointerUp(PointerEventData data)
        {
            if (!Interactable)
            {
                return;
            }
            if (CurrentState != ButtonStates.ButtonPressed && CurrentState != ButtonStates.ButtonDown)
            {
                return;
            }

            CurrentState = ButtonStates.ButtonUp;
            ButtonStateChange?.Invoke(PointerEventData.FramePressState.Released, data);
            if ((Time.timeScale != 0) && (ReleasedDelay > 0))
            {
                Invoke("InvokeReleased", ReleasedDelay);
            }
            else
            {
                ButtonReleased.Invoke();
            }
        }
Ejemplo n.º 30
0
        /// <summary>
        /// Triggers the bound pointer down action
        /// </summary>
        public virtual void OnPointerDown(PointerEventData data)
        {
            if (Time.time - _lastClickTimestamp < BufferDuration)
            {
                return;
            }

            if (CurrentState != ButtonStates.Off)
            {
                return;
            }
            CurrentState        = ButtonStates.ButtonDown;
            _lastClickTimestamp = Time.time;
            if ((Time.timeScale != 0) && (PressedFirstTimeDelay > 0))
            {
                Invoke("InvokePressedFirstTime", PressedFirstTimeDelay);
            }
            else
            {
                ButtonPressedFirstTime.Invoke();
            }
        }
        private void Awake()
        {
            if (!Application.isEditor)
            {
                Destroy(gameObject);
                return;
            }

            manualController = GetComponent <CustomInputControl>();

            currentButtonStates = new ButtonStates();
            currentlyVisible    = false;
            visibilityChanged   = false;
            controllerId        = (uint)Random.value;

            InteractionInputSource inputSource = FindObjectOfType <InteractionInputSource>();

            if (inputSource != null)
            {
                isNavigatorUsingRails = inputSource.UseRailsNavigation;
            }
        }
Ejemplo n.º 32
0
    public void BtnRB()
    {
        menuState = buttons.GetMenuState();
        switch (menuState)
        {
        case ButtonStates.DEFAULT:
            buttons.SetMenu(ButtonStates.DEV_TOOLS);
            break;

        case ButtonStates.ATTACK:
            buttons.SetMenu(ButtonStates.DEFAULT);
            break;

        case ButtonStates.ITEM:
            buttons.SetMenu(ButtonStates.DEFAULT);
            break;

        case ButtonStates.DEV_TOOLS:
            buttons.SetMenu(ButtonStates.DEFAULT);
            break;
        }
    }
Ejemplo n.º 33
0
        //*******************************************************************************************
        /// <summary>
        /// Press or release the button. If the button does not toggle, this method does nothing.
        /// </summary>
        /// <param name="fPressed">True if button should be shown pressed.</param>
        //*******************************************************************************************
        public void PressButton(bool fPressed)
        {
            CheckDisposed();

            if (m_fButtonToggles && m_fButtonLockedDown != fPressed)
            {
                m_fButtonLockedDown = fPressed;
                if (m_fButtonLockedDown)
                {
                    m_PaintState = ButtonStates.Down;
                }
                else if (ButtonStyle == ButtonStyles.Popup)
                {
                    m_PaintState = ButtonStates.Flat;
                }
                else
                {
                    m_PaintState = ButtonStates.Up;
                }
                this.Invalidate();
            }
        }
Ejemplo n.º 34
0
    public void Handler(ButtonStates state)
    {
        if (!graphic)
        {
            graphic = GetComponent <Image>();
            normal  = graphic.sprite;
        }
        switch (state)
        {
        case ButtonStates.Normal:
            graphic.sprite = normal;
            break;

        case ButtonStates.HightLighted:
            if (spriteState.highlightedSprite)
            {
                graphic.sprite = spriteState.highlightedSprite;
            }
            break;

        case ButtonStates.Pressed:
            if (spriteState.pressedSprite)
            {
                graphic.sprite = spriteState.pressedSprite;
            }
            break;

        case ButtonStates.Disabled:
            if (spriteState.disabledSprite)
            {
                graphic.sprite = spriteState.disabledSprite;
            }
            break;

        default:
            break;
        }
    }
Ejemplo n.º 35
0
        /// <summary>
        /// Update the button
        /// </summary>
        /// <param name="panelRect">The rectangle the button resides in</param>
        public override void Update(Rect panelRect)
        {
            int mouseX = Globals.mouseX;
            int mouseY = Globals.mouseY;
            var events = Globals.eventQueue;

            double _mouseX = (mouseX - panelRect.X) / (double)panelRect.W;
            double _mouseY = (mouseY - panelRect.Y) / (double)panelRect.H;

            bool hovering = false;
            bool mouseUp  = (events.Any(e =>
                                        e.type == SDL.SDL_EventType.SDL_MOUSEBUTTONUP));
            bool mouseDown = (events.Any(e =>
                                         e.type == SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN));

            if (_mouseX > x && _mouseX < x + w &&
                _mouseY > y && _mouseY < y + h)
            {
                hovering = true;
            }
            if (!hovering)
            {
                State = ButtonStates.Mouseable;
            }
            if (State == ButtonStates.Mouseable && hovering)
            {
                State = ButtonStates.Moused;
            }
            if (State == ButtonStates.Moused && mouseDown)
            {
                State = ButtonStates.Pressed;
            }
            if (State == ButtonStates.Pressed && mouseUp)
            {
                action();
                State = ButtonStates.Moused;
            }
        }
Ejemplo n.º 36
0
        private void ProcessMouseUp()
        {
            switch (_downButton)
            {
                case ChromeButton.Minimize:
                    Form.WindowState = FormWindowState.Minimized;
                    break;
                case ChromeButton.MaximizeRestore:
                    Form.WindowState = Form.WindowState == FormWindowState.Maximized ? FormWindowState.Normal : FormWindowState.Maximized;
                    break;
                case ChromeButton.Close:
                    Form.Close();
                    break;
            }

            if (_downExtraButton != null)
                _downExtraButton.OnClick(EventArgs.Empty);

            Form.Capture = false;
            CaptureStart = null;

            var state = new ButtonStates(this);

            _formChrome.BeginUpdate();

            SetOverButton(state.OverButton);
            SetDownButton(state.DownButton);
            SetOverButton(state.OverExtraButton);
            SetDownButton(state.DownExtraButton);

            _formChrome.EndUpdate();
        }
Ejemplo n.º 37
0
        void _formChrome_NonClientAreaPaint(object sender, NonClientPaintEventArgs e)
        {
            var border = _formChrome.AdjustedResizeBorderThickness;

            if (border != _lastBorder)
            {
                _lastBorder = border;
                _dropShadowManager.Synchronize();
            }

            UpdateBorderColor();

            e.Graphics.Clear(SystemColors.Control);

            var state = new ButtonStates(this);

            if (state.Close.Draw)
                DrawButton(e.Graphics, state.Close, e.IsMaximized);
            if (state.MaximizeRestore.Draw)
                DrawButton(e.Graphics, state.MaximizeRestore, e.IsMaximized);
            if (state.Minimize.Draw)
                DrawButton(e.Graphics, state.Minimize, e.IsMaximized);

            foreach (var extraButton in state.ExtraButtons)
            {
                DrawButton(e.Graphics, extraButton);
            }

            int leftOffset = IconOffset.X + border.Left;

            if (state.DrawIcon)
            {
                e.Graphics.DrawImage(
                    GetFormIcon(),
                    leftOffset,
                    IconOffset.Y + border.Top
                );

                leftOffset += IconSize.Width;
            }

            leftOffset += TextOffset.X;

            var textBounds = new Rectangle(
                leftOffset,
                TextOffset.Y + border.Top,
                state.RightOffset - leftOffset,
                int.MaxValue
            );

            TextRenderer.DrawText(
                e.Graphics,
                Form.Text,
                SystemFonts.MessageBoxFont,
                textBounds,
                SystemColors.ControlDarkDark,
                SystemColors.Control,
                TextFormatFlags.NoPrefix | TextFormatFlags.SingleLine | TextFormatFlags.EndEllipsis
            );
        }
Ejemplo n.º 38
0
    //void OnTriggerExit(Collider other)
    //{
    //    if (other.tag == "models")
    //    {
    //        biographyImageScript.color = Color.clear;
    //        panelImageScript.color = Color.clear;
    //        changeInventoryIcons = false;
    //        inventoryDisplayStates = InventoryDisplayStates.NoInventory;
    //        buttonStates = ButtonStates.Create;
    //        DestroyButtons();
    //    }
    //}

    public void clearDisplay()
    {
        biographyImageScript.color = Color.clear;
        panelImageScript.color = Color.clear;
        changeInventoryIcons = false;
        inventoryDisplayStates = InventoryDisplayStates.NoInventory;
        buttonStates = ButtonStates.Create;
        DestroyButtons();
    }
Ejemplo n.º 39
0
 /// <summary>
 /// Updates the depressed nature of the button based on a mouse click in the specified location
 /// </summary>
 /// <param name="mouseLocation"></param>
 /// <returns></returns>
 public bool UpdatePressed(System.Drawing.Point mouseLocation)
 {
     PointF pt = new PointF((float)mouseLocation.X, (float)mouseLocation.Y);
     if (Bounds.Contains(pt))
     {
         bool test = _state.IsPressed();
         _state = _state.InverseDepression();
         bool test2 = _state.IsPressed();
         return true;
     }
     return false;
 }
        void _formChrome_NonClientMouseDown(object sender, NonClientMouseEventArgs e)
        {
            var state = new ButtonStates(this);

            if (state.OverButton != ChromeButton.None)
            {
                SetOverButton(ChromeButton.None);
                SetDownButton(state.OverButton);

                CaptureStart = e.Location;
                Form.Capture = true;

                FormChrome.PaintNonClientArea();
            }
        }
Ejemplo n.º 41
0
 void SendInput(ControllerInfo info, string inputName, ButtonStates state)
 {
     foreach (IInputListener listener in info.GetListeners()) {
         listener.OnButtonInput(new ButtonInput(info.Name, inputName, state));
     }
 }
Ejemplo n.º 42
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 public ButtonInput(string controllerName, string inputName, ButtonStates state)
 {
     this.controllerName = controllerName;
     this.inputName = inputName;
     this.state = state;
 }
Ejemplo n.º 43
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 public void SetState(ButtonStates newState)
 {
     this.currentState = newState;
     SetColor();
 }
Ejemplo n.º 44
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		//*******************************************************************************************
		/// <summary>
		/// Press or release the button. If the button does not toggle, this method does nothing.
		/// </summary>
		/// <param name="fPressed">True if button should be shown pressed.</param>
		//*******************************************************************************************
		public void PressButton(bool fPressed)
		{
			CheckDisposed();

			if (m_fButtonToggles && m_fButtonLockedDown != fPressed)
			{
				m_fButtonLockedDown = fPressed;
				if (m_fButtonLockedDown)
					m_PaintState = ButtonStates.Down;
				else if (ButtonStyle == ButtonStyles.Popup)
					m_PaintState = ButtonStates.Flat;
				else
					m_PaintState = ButtonStates.Up;
				this.Invalidate();
			}
		}
Ejemplo n.º 45
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 public void SendButtonInput(string inputName, ButtonStates state)
 {
     for (int i = 0; i < _listeners.Count; i++)
         _listeners[i].OnButtonInput(new ButtonInput(Name, inputName, state));
 }
Ejemplo n.º 46
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	// Update is called once per frame
	void Update () {

        axis = Input.GetAxisRaw("Vertical");

        if (axis != 0)
        {
            if (axisInUse == false)
            {
                if( axis > 0)
                {
                    if (currentState == ButtonStates.PLAY)
                    {
                        currentState = ButtonStates.CREDITS;
                    }
                    else
                        currentState--;
                }
                else if( axis < 0)
                {
                    if (currentState == ButtonStates.CREDITS)
                    {
                        currentState = ButtonStates.PLAY;
                    }
                    else
                        currentState++;
                }
                axisInUse = true;
            }
        }
        if (Input.GetAxisRaw("Vertical") == 0)
        {
            axisInUse = false;
        }

        if (Input.GetAxisRaw("Fire1") != 0)
        {
            if(currentState == ButtonStates.PLAY)
            {
                SceneManager.LoadScene("SceneProg");
            }
            if(currentState == ButtonStates.QUIT)
            {
                Application.Quit();
            }
            if (currentState == ButtonStates.CREDITS)
            {
                inCredits = true;
            }
        }

        if (inCredits)
        {
            if(!creditsCamInUse)
            {
                mainCam.transform.position = new Vector3(41.3f,0, -6.23f);
                creditsCamInUse = true;
            }

            CreditsText.transform.Translate(0, 0.1f, 0);

            if(CreditsText.transform.position.y > 55)
            {
                SceneManager.LoadScene(SceneManager.GetActiveScene().name);
            }
        }

        SetColor();
    }
Ejemplo n.º 47
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	// Use this for initialization
	void Start () {
        currentState = ButtonStates.PLAY;
        mainCam = GameObject.Find("Main Camera");

    }
Ejemplo n.º 48
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		//*******************************************************************************************
		/// <summary>
		///
		/// </summary>
		/// <param name="e"></param>
		//*******************************************************************************************
		protected override void OnMouseEnter(EventArgs e)
		{
			m_PaintState = (m_fButtonLockedDown || m_fMouseButtonDown ? ButtonStates.Down : ButtonStates.Up);
			Invalidate();

			base.OnMouseEnter(e);
		}
Ejemplo n.º 49
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        private void ProcessMouseMove()
        {
            var state = new ButtonStates(this);

            _formChrome.BeginUpdate();

            SetOverButton(state.OverButton);
            SetOverButton(state.OverExtraButton);
            SetDownButton(state.DownButton);
            SetDownButton(state.DownExtraButton);

            _formChrome.EndUpdate();
        }
        private void ProcessMouseUp()
        {
            switch (_downButton)
            {
                case ChromeButton.Minimize:
                    Form.WindowState = FormWindowState.Minimized;
                    break;
                case ChromeButton.MaximizeRestore:
                    Form.WindowState = Form.WindowState == FormWindowState.Maximized ? FormWindowState.Normal : FormWindowState.Maximized;
                    break;
                case ChromeButton.Close:
                    Form.Close();
                    break;
            }

            Form.Capture = false;
            CaptureStart = null;

            var state = new ButtonStates(this);

            SetOverButton(state.OverButton);
            SetDownButton(state.DownButton);
        }
Ejemplo n.º 51
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 protected virtual void ChangeState(ButtonStates newState)
 {
     CurrentState = newState;
     UpdateMaterial((int)newState);
 }
        private void ProcessMouseMove()
        {
            var state = new ButtonStates(this);

            SetOverButton(state.OverButton);
            SetDownButton(state.DownButton);
        }
Ejemplo n.º 53
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 public void SimulateButtonInput(ControllerInfo info, string inputName, ButtonStates state)
 {
     SendInput(info, inputName, state);
 }
Ejemplo n.º 54
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		//*******************************************************************************************
		/// <summary>
		///
		/// </summary>
		/// <param name="e"></param>
		//*******************************************************************************************
		protected override void OnMouseDown(MouseEventArgs e)
		{
			if (e.Button == MouseButtons.Left)
			{
				m_fMouseButtonDown = true;
				m_PaintState = ButtonStates.Down;
				Invalidate();
			}
			base.OnMouseDown(e);
		}
Ejemplo n.º 55
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 /// <summary>
 /// Updates the mouse location and return true if the state had to change.
 /// </summary>
 /// <param name="mouseLocation">Updates this button appropriately based on the specified mouse location.</param>
 /// <returns>Boolean, true if a change was made.</returns>
 public bool UpdateLight(Point mouseLocation)
 {
     PointF pt = new PointF(mouseLocation.X, mouseLocation.Y);
     if (Bounds.Contains(pt))
     {
         if (_state.IsLit() == false)
         {
             _state = _state.Lit();
             return true;
         }
     }
     else
     {
         if (_state.IsLit())
         {
             _state = _state.Darkened();
             return true;
         }
     }
     return false;
 }
Ejemplo n.º 56
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		//*******************************************************************************************
		/// <summary>
		///
		/// </summary>
		/// <param name="e"></param>
		//*******************************************************************************************
		protected override void OnMouseLeave(EventArgs e)
		{
			m_PaintState = (m_fButtonLockedDown ? ButtonStates.Down : ButtonStates.Flat);
			Invalidate();

			base.OnMouseLeave(e);
		}
Ejemplo n.º 57
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 /// <summary>
 /// Updates the depressed nature of the button based on a mouse click in the specified location
 /// </summary>
 /// <param name="mouseLocation"></param>
 /// <returns></returns>
 public bool UpdatePressed(Point mouseLocation)
 {
     PointF pt = new PointF(mouseLocation.X, mouseLocation.Y);
     if (Bounds.Contains(pt))
     {
         _state = _state.InverseDepression();
         return true;
     }
     return false;
 }
Ejemplo n.º 58
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        void _formChrome_NonClientMouseDown(object sender, NonClientMouseEventArgs e)
        {
            var state = new ButtonStates(this);

            if (state.OverButton != ChromeButton.None || state.OverExtraButton != null)
            {
                _formChrome.BeginUpdate();

                SetOverButton(ChromeButton.None);
                SetOverButton(null);
                SetDownButton(state.OverButton);
                SetDownButton(state.OverExtraButton);

                CaptureStart = e.Location;
                Form.Capture = true;

                _formChrome.EndUpdate();
            }
        }
Ejemplo n.º 59
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		//*******************************************************************************************
		/// <summary>
		///
		/// </summary>
		/// <param name="e"></param>
		//*******************************************************************************************
		protected override void OnMouseMove(MouseEventArgs e)
		{
			if (m_fMouseButtonDown && !m_fButtonLockedDown)
			{
				ButtonStates nTmpPaintState = ButtonStates.Flat;

				if (m_rect.Contains(e.X, e.Y))
					nTmpPaintState = ButtonStates.Down;

				if (nTmpPaintState != m_PaintState)
				{
					m_PaintState = nTmpPaintState;
					Invalidate();
				}
			}

			base.OnMouseMove(e);
		}
Ejemplo n.º 60
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		//*******************************************************************************************
		/// <summary>
		///
		/// </summary>
		/// <param name="e"></param>
		//*******************************************************************************************
		protected override void OnMouseUp(MouseEventArgs e)
		{
			if (e.Button == MouseButtons.Left)
			{
				m_fMouseButtonDown = false;

				if (!m_fButtonToggles)
				{
					m_fButtonLockedDown = false;
					m_PaintState = ButtonStates.Flat;
					Invalidate();
				}
				else
				{
					// Only do the following block of code when the button's state is not already
					// pushed in or it's not part of a group of option buttons.
					if (!m_behaveLikeOptionButton || !m_fButtonLockedDown)
					{
						// If the mouse pointer is still over the button when the user lifts
						// the mouse button, toggle the buttons state. Otherwise, ignore the
						// fact that the user ever pressed the mouse button in the first place.
						if (m_rect.Contains(e.X, e.Y))
							PressButton(!m_fButtonLockedDown);
						else
						{
							m_PaintState = (m_fButtonLockedDown ? ButtonStates.Down : ButtonStates.Flat);
							Invalidate();
						}
					}
				}
			}

			base.OnMouseUp(e);
		}