Ejemplo n.º 1
0
    public override void initButton(int i)
    {
        if (nodeList [i] == null)
        {
            nodeList [i] = NGUITools.AddChild(gameObject, heContent.laddderHePrefab);
        }

        nodeList [i].name = StringKit.intToFixString(i + 1);
        ButtonShopGoods button = nodeList [i].GetComponent <ButtonShopGoods> ();

        button.fatherWindow = fatherWindow;
        button.updateGoods(goods [i] as Goods, shopUpdate, type);
    }
Ejemplo n.º 2
0
    public override void updateItem(GameObject item, int index)
    {
        ButtonShopGoods button = item.GetComponent <ButtonShopGoods> ();

        button.updateGoods(goods [index] as Goods, shopUpdate, type);
    }
Ejemplo n.º 3
0
    public override void initButton(int i)
    {
        if (type == RMB_SHOP)
        {
            if (nodeList [i] == null)
            {
                nodeList [i] = NGUITools.AddChild(gameObject, (fatherWindow as ShopWindow).goodsButtonPrefab);
            }
        }
        else if (type == GUILD_SHOP)
        {
            if (nodeList [i] == null)
            {
                nodeList [i] = NGUITools.AddChild(gameObject, (fatherWindow as GuildShopWindow).goodsButtonPrefab);
            }
        }
        else if (type == MERIT_SHOP)
        {
            if (nodeList [i] == null)
            {
                nodeList [i] = NGUITools.AddChild(gameObject, (fatherWindow as MeritShopWindow).goodsButtonPrefab);
            }
        }
        else if (type == STARSOUL_DEBRIS_SHOP)
        {
            if (nodeList [i] == null)
            {
                nodeList [i] = NGUITools.AddChild(gameObject, (fatherWindow as StarSoulDebrisShopWindow).goodsButtonPrefab);
            }
        }
        else if (type == MYSTICAL_SHOP)
        {
            if (nodeList [i] == null)
            {
                nodeList [i] = NGUITools.AddChild(gameObject, (fatherWindow as ShopWindow).goodsButtonPrefab);
            }
        }
        else if (type == SUPERDRAW_SHOP)
        {
            if (nodeList [i] == null)
            {
                nodeList [i] = NGUITools.AddChild(gameObject, (fatherWindow as SuperDrawShopWindow).goodsButtonPrefab);
            }
        }
        else if (type == GODSWAR_SHOP)
        {
            if (nodeList [i] == null)
            {
                nodeList [i] = NGUITools.AddChild(gameObject, (fatherWindow as GodsWarShopWindow).goodsButtonPrefab);
            }
        }
        else if (type == HEROSYMBOL_SHOP)
        {
            if (nodeList[i] == null)
            {
                nodeList[i] = NGUITools.AddChild(gameObject, (fatherWindow as HuiJiShopWindow).goodsButtonPrefab);
            }
        }
        else if (type == JUNGONG_SHOP)
        {
            if (nodeList[i] == null)
            {
                nodeList[i] = NGUITools.AddChild(gameObject, (fatherWindow as LastBattleShopWindow).goodsButtonPrefab);
            }
        }
        else if (type == STAR_SHOP)
        {
            if (nodeList[i] == null)
            {
                nodeList[i] = NGUITools.AddChild(gameObject, (fatherWindow as StarShopWindow).goodsButtonPrefab);
            }
        }
        nodeList [i].name = StringKit.intToFixString(i + 1);
        ButtonShopGoods button = nodeList [i].GetComponent <ButtonShopGoods> ();

        button.fatherWindow = fatherWindow;
        button.updateGoods(goods [i] as Goods, shopUpdate, type);
    }