private IEnumerator SelectButton()
    {
        upAudioSource.Play();
        yield return(new WaitForSeconds(.5f));

        ButtonSelectedEvent?.Invoke();
        isInteractable = false;
    }
    private void ButtonSelected()
    {
        PlayAudioClip();
        animator.SetBool(DOWN_HASH, true);
        ButtonSelectedEvent?.Invoke(buttonId);

        if (audioClips != null)
        {
            SetNextAudioClip();
        }
    }