public void GetLoot_GetsRandomPossibleLoot() { // arrange using var contextFactory = new Project2ContextFactory(); using Project2Context context = contextFactory.CreateContext(); var insertedLootTable = CreateLootTable(); context.LootTables.Add(insertedLootTable); var insertedWeapon1 = CreateWeapon("AK-47"); var insertedWeapon2 = CreateWeapon("Katana"); context.Weapons.Add(insertedWeapon1); context.Weapons.Add(insertedWeapon2); context.SaveChanges(); var insertedMob = CreateMob(insertedLootTable.Id); context.Mobs.Add(insertedMob); var insertedLootLine1 = CreateLootLine(insertedLootTable.Id, insertedWeapon1.Id); var insertedLootLine2 = CreateLootLine(insertedLootTable.Id, insertedWeapon2.Id); context.SaveChanges(); context.Lootlines.Add(insertedLootLine1); context.Lootlines.Add(insertedLootLine2); context.SaveChanges(); var repo = new MobRepository(context); // act Business.Model.Weapon weapon = repo.GetLoot(insertedMob.Id - 1); // assert Assert.IsType <Business.Model.Weapon>(weapon); }
public void GetWeapon_Gets1ExistingWeaponById() { // arrange using var contextFactory = new Project2ContextFactory(); using Project2Context context = contextFactory.CreateContext(); var insertedWeapon = CreateWeapon("AK-47"); context.Weapons.Add(insertedWeapon); context.SaveChanges(); var repo = new ItemRepository(context); // act Business.Model.Weapon weapon = repo.GetWeapon(insertedWeapon.Id); // assert Assert.Equal(insertedWeapon.Id, weapon.Id); Assert.Equal(insertedWeapon.Name, weapon.Name); Assert.Equal(insertedWeapon.Description, weapon.Description); Assert.Equal(insertedWeapon.Damage, weapon.Damage); Assert.Equal(insertedWeapon.AttackSpeed, weapon.AttackSpeed); Assert.Equal(insertedWeapon.LevelRequirement, weapon.LevelRequirement); Assert.Equal(insertedWeapon.Rarity, weapon.Rarity); }