Ejemplo n.º 1
0
    private bool ChestAt(int index, out BurriedChestInteraction treasure)
    {
        bool result = true;

        treasure = null;
        if (fixedTreasures.Count > index)
        {
            result   = fixedTreasures[index].randomPosition;
            treasure = fixedTreasures[index].chest.GetComponent <BurriedChestInteraction>();
        }
        return(result);
    }
Ejemplo n.º 2
0
    private bool TakeNextChest(out BurriedChestInteraction treasure)
    {
        bool result = true;

        treasure = null;
        if (fixedTreasures.Count > 0)
        {
            result   = fixedTreasures[0].randomPosition;
            treasure = fixedTreasures[0].chest.GetComponent <BurriedChestInteraction>();
            fixedTreasures.RemoveAt(0);
        }
        else
        {
            treasure = Instantiate(Rand.PickOne(treasures)).GetComponent <BurriedChestInteraction>();
        }
        return(result);
    }