Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        //both Bunny and Cat have a function isSpawn, but is only declared in the Bunny class.
        //Cat inherits this function since it is virtual. isSpawn is a random number generator
        //to determine if we should spawn the object yet or not.
        if (c1.isSpawn(numOfObjects, spawnSpeed))
        {
            //rand is a random value on the x-axis to make the particle fall more natural
            randx = Random.Range(0, 16);
            randy = Random.Range(0, 16);

            //instantiate whatever object we are at in the iterator
            objs[i] = Instantiate(obj, new Vector2(randx, randy), transform.rotation);
            //cat has a different spawnBun function than bunny, so it is static in bunny
            //spawnBun either makes the sprite spawned a bunny or a cat
            c1.spawnBun(objs[i]);
            //use the iterator next function
            i = SydneyIterate.next();
        }
    }