//Collision with bullets
 private void OnTriggerEnter2D(Collider2D collision)
 {
     //Take Damage
     if (collision.CompareTag("Bullet") || collision.CompareTag("Explosion"))
     {
         TakeDamage(collision.GetComponent <Bulleting>().damageToBoss);
         BulletStopper.HitEffect(bulletHitEffect, collision);
     }
     if (collision.gameObject.name == "Rocket_Blue(Clone)")
     {
         TakeDamage(collision.GetComponent <Bulleting>().damageToBoss);
     }
 }
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.CompareTag("Bullet"))
     {
         float result = Random.value;
         if (result < blockProbability)
         {
             GetComponent <Animator>().SetTrigger("hit");
             Audiomanager.PlaySound("HitSandbag");
             BulletStopper.HitEffect(bulletHitEffect, collision);
             Destroy(collision.gameObject);
         }
     }
 }