Ejemplo n.º 1
0
    public void MovePlayer(Vector2 move)
    {
        Vector3 newPosition = new Vector3(Mathf.Round(transform.position.x) + move.x, Mathf.Round(transform.position.y) + move.y, 0);

        Vector3 moveNormalized        = move.normalized;
        Vector3 newPositionNormalized = new Vector3(Mathf.Round(transform.position.x) + move.normalized.x, Mathf.Round(transform.position.y) + move.normalized.y, 0);

        bool moved = false;

        if (bulletSpawner.GetBatteryAtPosition(newPosition) == null && bulletSpawner.GetBatteryAtPosition(newPositionNormalized) == null && !BulletSpawner.IsBossAtPosition(newPosition))
        {
            if (newPosition.x >= -moveBounds.x && newPosition.x <= moveBounds.x && newPosition.y >= -moveBounds.y && newPosition.y <= moveBounds.y)
            {
                toLocation = newPosition;
                moved      = true;

                if (!songController.currentlyInBeat)
                {
                    playerController.TakeDamage(5);
                }
            }
        }

        if (!moved && prevDirection == lastDirectionMoved)
        {
            playerController.TakeDamage(5);
        }

        prevDirection = lastDirectionMoved;
    }