Ejemplo n.º 1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Bullet")
     {
         //普通射击
         if (other.name.Contains("BlueLaserProjectile"))
         {
             GameObject hitObj = pool.CreateObject("BulletHitPool_0", transform.position, Quaternion.identity);
             pool.MyDestory(hitObj, 0.3f);
             other.gameObject.SetActive(false);
         }
         //特殊攻击
         else if (other.name.Contains("BlueRingProjectile"))
         {
             GameObject hitObj = pool.CreateObject("BulletHitPool_1", transform.position, Quaternion.identity);
             pool.MyDestory(hitObj, 0.3f);
             other.gameObject.SetActive(false);
         }
         else if (other.name.Contains("BaseStrikeEffect"))
         {
             GameObject hitObj = pool.CreateObject("SwordHitPool_1", transform.position, Quaternion.identity);
             pool.MyDestory(hitObj, 0.3f);
         }
         else if (other.name.Contains("RedLaserBoltImpact"))
         {
             GameObject hitObj = pool.CreateObject("SwordHitPool_0", transform.position, Quaternion.identity);
             pool.MyDestory(hitObj, 0.3f);
         }
         else if (other.name.Contains("Slash04"))
         {
             GameObject hitObj = pool.CreateObject("RoundHitPool", transform.position, Quaternion.identity);
             pool.MyDestory(hitObj, 0.3f);
         }
         //敌人受伤
         OnDamage(player.attack);
     }
 }
    private void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Building" && transform.name.Contains("BlueLaserProjectile"))
        {
            GameObject hitObj = pool.CreateObject("BulletHitPool_0", transform.position, Quaternion.identity);
            pool.MyDestory(hitObj, 0.3f);
            gameObject.SetActive(false);
        }

        if (other.tag == "Player" && transform.name.Contains("ShockwaveProjectile"))
        {
            float attackValue = GameObject.FindGameObjectWithTag("Enemy").GetComponent <EnemyState>().attack;
            other.GetComponent <PlayerState>().OnDamage(attackValue);
        }
    }
Ejemplo n.º 3
0
    public IEnumerator SlashDely()
    {
        yield return(new WaitForSeconds(0.3f));

        GameObject slash = pool.CreateObject("SlashPool", transform.position + new Vector3(-0.5f, 1, 1.5f), transform.rotation);

        pool.MyDestory(slash, 0.4f);
    }