Ejemplo n.º 1
0
        public override void DoAction(IEventArgs args)
        {
            FreeRuleEventArgs fr = (FreeRuleEventArgs)args;

            PlayerEntity player = (PlayerEntity)fr.GetEntity(target);

            if (player != null)
            {
                if (player.gamePlay.IsDead())
                {
                    return;
                }

                PlayerEntity sourcePlayer = null;
                UnitPosition up           = null;
                try
                {
                    if (!string.IsNullOrEmpty(source))
                    {
                        sourcePlayer = (PlayerEntity)fr.GetEntity(source);
                    }

                    if (string.IsNullOrEmpty(part))
                    {
                        part = ((int)EBodyPart.Chest).ToString();
                    }
                    if (pos != null)
                    {
                        up = pos.Select(args);
                    }
                }
                catch (Exception e)
                {
                    Logger.Error("PlayerHurtAction handle error" + e.Message);
                }

                PlayerDamageInfo damageInfo = new PlayerDamageInfo(FreeUtil.ReplaceFloat(damage, args), FreeUtil.ReplaceInt(type, args), FreeUtil.ReplaceInt(part, args), 0,
                                                                   false, false, FreeUtil.ReplaceBool(dead, args), up != null ? player.position.Value : Vector3.zero, up != null ? player.position.Value - up.Vector3 : Vector3.zero);

                BulletPlayerUtil.DoProcessPlayerHealthDamage(args.GameContext, (IGameRule)fr.Rule, sourcePlayer, player, damageInfo);
            }
        }
Ejemplo n.º 2
0
        public void OnDisconnect(INetworkChannel channel, int messageType, object messageBody)
        {
            PlayerEntity player = GetPlayerEntity(channel);

            if (player != null)
            {
                try
                {
                    logger.InfoFormat("player disconnected id {0}", player.entityKey);
                    if (hallRoom != null && hallRoom.AllowReConnect)
                    {
                        logger.InfoFormat("player AllowReConnect id {0}", player.entityKey);
                        player.stage.Value = EPlayerLoginStage.Offline;
                        player.RemoveNetwork();
                        player.RemoveUpdateMessagePool();
                    }
                    else
                    {
                        BulletPlayerUtil.DoProcessPlayerHealthDamage(ContextsWrapper.contexts,
                                                                     ContextsWrapper.FreeArgs.Rule as IGameRule, null, player,
                                                                     new PlayerDamageInfo(0, (int)EUIDeadType.NoHelp, 0, 0, false, false, true));

                        player.isFlagDestroy = true;

                        if (player.hasFreeData)
                        {
                            if (player.isInitialized)
                            {
                                logger.InfoFormat("player PlayerLeave id {0}", player.entityKey);
                                rule.PlayerLeave(ContextsWrapper.contexts, player);
                                player.isInitialized = false;
                            }
                        }
                        else
                        {
                            logger.ErrorFormat("Leave Player {0} Id {1} without Free Data ",
                                               player.playerInfo.PlayerName, player.playerInfo.PlayerId);
                        }

                        if (hallRoom != null)
                        {
                            logger.InfoFormat("player PlayerLeaveRoom id {0}", player.entityKey);
                            hallRoom.PlayerLeaveRoom(player.playerInfo.PlayerId);
                        }
                    }
                }
                catch (Exception e)
                {
                    logger.ErrorFormat("player disconnected error: {0} \n {1}", e.Message, e.StackTrace);
                }
                finally
                {
                    int channelToPlayerCount = channelToPlayer.Count;
                    try
                    {
                        channel.MessageReceived -= ChannelOnMessageReceived;
                        channel.Disconnected    -= ChannelOnDisonnected;
                        channelToPlayer.Remove(channel);
                        channel.Dispose();
                    }
                    catch (Exception e)
                    {
                        logger.ErrorFormat("player Remove error: {0} \n {1}", e.Message, e.StackTrace);
                    }
                    finally
                    {
                        channelToPlayerCount--;
                    }

                    if (channelToPlayerCount == 0)
                    {
                        if (hallRoom == null && hallRoom.AllowReConnect)
                        {
                            logger.ErrorFormat("AllowReConnect");
                        }
                        else
                        {
                            GameOver(true, RoomState.RGameOver);
                        }
                    }
                }
            }
            else
            {
                logger.ErrorFormat("illegal ChannelOnDisonnected event received {0}", channel);
            }
        }