Ejemplo n.º 1
0
 public BulletHealingHoming(BulletHealingHoming _bulletHH)
 {
     limitAngel                   = _bulletHH.limitAngel;
     limitChangeStartTime         = _bulletHH.limitChangeStartTime;
     limitChangeAngel             = _bulletHH.limitChangeAngel;
     hightLock                    = _bulletHH.hightLock;
     isTakeOverTarget             = _bulletHH.isTakeOverTarget;
     acceleration                 = _bulletHH.acceleration;
     isIgnoreColliderExceptTarget = _bulletHH.isIgnoreColliderExceptTarget;
     defaultGenerateLayer         = _bulletHH.defaultGenerateLayer;
     buffIds = _bulletHH.buffIds;
 }
Ejemplo n.º 2
0
        public BulletHealingHoming CreateParamMergedInstance(BulletHealingHoming _target, float _ratio)
        {
            if (_target == null)
            {
                return(this);
            }
            BulletHealingHoming bulletHealingHoming = new BulletHealingHoming();

            bulletHealingHoming.limitAngel                   = AttackInfo.GetRateValue(limitAngel, _target.limitAngel, _ratio);
            bulletHealingHoming.limitChangeStartTime         = AttackInfo.GetRateValue(limitChangeStartTime, _target.limitChangeStartTime, _ratio);
            bulletHealingHoming.limitChangeAngel             = AttackInfo.GetRateValue(limitChangeAngel, _target.limitChangeAngel, _ratio);
            bulletHealingHoming.hightLock                    = AttackInfo.GetRateValue(hightLock, _target.hightLock, _ratio);
            bulletHealingHoming.isTakeOverTarget             = AttackInfo.GetRateValue(isTakeOverTarget, _target.isTakeOverTarget, _ratio);
            bulletHealingHoming.acceleration                 = AttackInfo.GetRateValue(acceleration, _target.acceleration, _ratio);
            bulletHealingHoming.isIgnoreColliderExceptTarget = AttackInfo.GetRateValue(isIgnoreColliderExceptTarget, _target.isIgnoreColliderExceptTarget, _ratio);
            bulletHealingHoming.defaultGenerateLayer         = ((!(_ratio <= 0.5f)) ? _target.defaultGenerateLayer : defaultGenerateLayer);
            int i = 0;

            for (int count = buffIds.Count; i < count; i++)
            {
                bulletHealingHoming.buffIds.Add(AttackInfo.GetRateValue(buffIds[i], _target.buffIds[i], _ratio));
            }
            return(bulletHealingHoming);
        }