Ejemplo n.º 1
0
    protected override void Awake()
    {
        _bullPawn = gameObject.GetComponent <BullPawn>();

        ChangeAttackState <BullAState_Idle>();
        ChangeConditionState <BullCState_Alive>();
    }
Ejemplo n.º 2
0
    protected override void Awake()
    {
        base.Awake();

        if (InstanceBoss is BullPawn)
        {
            Bull = (BullPawn)InstanceBoss;

            Bull.AttackCycleFinish += StartBossTheme;

            StartCoroutine(DramaticEntrance(entranceWaitTime));
        }
    }
Ejemplo n.º 3
0
    protected override void Awake()
    {
        _ownType = ControllerType.AI;

        ControlPawn(_controlledPawn);

        if (_controlledPawn is BullPawn)
        {
            Bull = (BullPawn)_controlledPawn;
        }
        else
        {
            LogMsg("BULL CONTROLLER DOES NOT HAVE BULL PAWN ATTACHED. THIS IS AN ERROR.");
        }
    }