Ejemplo n.º 1
0
 private static void InitBuiltinComponents()
 {
     Base         = UnityGameFramework.Runtime.GameEntry.GetComponent <BaseComponent>();
     Config       = UnityGameFramework.Runtime.GameEntry.GetComponent <ConfigComponent>();
     DataNode     = UnityGameFramework.Runtime.GameEntry.GetComponent <DataNodeComponent>();
     DataTable    = UnityGameFramework.Runtime.GameEntry.GetComponent <DataTableComponent>();
     Debugger     = UnityGameFramework.Runtime.GameEntry.GetComponent <DebuggerComponent>();
     Download     = UnityGameFramework.Runtime.GameEntry.GetComponent <DownloadComponent>();
     Entity       = UnityGameFramework.Runtime.GameEntry.GetComponent <EntityComponent>();
     Event        = UnityGameFramework.Runtime.GameEntry.GetComponent <EventComponent>();
     FileSystem   = UnityGameFramework.Runtime.GameEntry.GetComponent <FileSystemComponent>();
     Fsm          = UnityGameFramework.Runtime.GameEntry.GetComponent <FsmComponent>();
     Localization = UnityGameFramework.Runtime.GameEntry.GetComponent <LocalizationComponent>();
     Network      = UnityGameFramework.Runtime.GameEntry.GetComponent <NetworkComponent>();
     ObjectPool   = UnityGameFramework.Runtime.GameEntry.GetComponent <ObjectPoolComponent>();
     Procedure    = UnityGameFramework.Runtime.GameEntry.GetComponent <ProcedureComponent>();
     Resource     = UnityGameFramework.Runtime.GameEntry.GetComponent <ResourceComponent>();
     Scene        = UnityGameFramework.Runtime.GameEntry.GetComponent <SceneComponent>();
     Setting      = UnityGameFramework.Runtime.GameEntry.GetComponent <SettingComponent>();
     Sound        = UnityGameFramework.Runtime.GameEntry.GetComponent <SoundComponent>();
     UI           = UnityGameFramework.Runtime.GameEntry.GetComponent <UIComponent>();
     WebRequest   = UnityGameFramework.Runtime.GameEntry.GetComponent <WebRequestComponent>();
     BuiltinData  = UnityGameFramework.Runtime.GameEntry.GetComponent <BuiltinDataComponent>();
 }
Ejemplo n.º 2
0
 /// <summary>
 /// 初始化自定义组件
 /// </summary>
 private static void InitCustomComponents()
 {
     BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent <BuiltinDataComponent>();
 }
Ejemplo n.º 3
0
//        public static HPBarComponent HPBar
//        {
//            get;
//            private set;
//        }

//	    public static CellGridComponent CellGrid
//	    {
//		    get;
//		    private set;
//	    }

        private static void InitCustomComponents()
        {
            BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent <BuiltinDataComponent>();
            //            HPBar = UnityGameFramework.Runtime.GameEntry.GetComponent<HPBarComponent>();
//	        CellGrid = UnityGameFramework.Runtime.GameEntry.GetComponent<CellGridComponent>();
        }