private IEnumerator Dies()
    {
        if (uniType == UnitObjectType.Units)
        {
            Animator ani = GetComponent <Animator>();
            ani.SetBool("Alive", false);
        }
        else
        {
            BuildingSystem build = GetComponent <BuildingSystem>();
            build.DestroyNow();
        }
        yield return(new WaitForSeconds(deadTime));

        Destroy(this.gameObject);
        yield return(null);
    }