private void ReleseIfClicked()
    {
        BuildingController building = m_currentPlaceableObject.GetComponent <BuildingController>();

        if (CheckCanPlace(building))
        {
            if (Input.GetMouseButtonDown(0))
            {
                DestoryTemporaryCollisionSphere();
                m_currentPlaceableObject = null;
                building.m_settings.CreateCost();
                building.ShaderChangeBase();
                building.ColliderOn();
                building.SetPlaced(true);
                GameController.Instance.SetCurrBuildingNumber(1, building);
                building = null;
            }
        }
    }