public void TestRoomContactListener_Add() { var Room = new RoyalGameModel(); var box = BuilderGameObject.CreateBox(Room, new PointF(55, 70)); var player1 = BuilderGameObject.CreateGamer(Room, new PointF(50, 70)); SolidBody solid = (SolidBody)player1.Components.GetComponent <SolidBody>(); Room.Field.Step(1 / 60, 6, 3); Assert.AreEqual(1, solid.CoveredObjects.Count); }
public void CreateBoxTest() { var location = new PointF(10, 10); var model = new RoyalGameModel(); var obj = BuilderGameObject.CreateBox(model, location); var solidBody = obj.Components.GetComponent <SolidBody>(); Assert.IsNotNull(solidBody); Assert.AreEqual(location, solidBody.Shape.Location); Assert.AreEqual(obj, model.gameObjects[obj.ID]); Assert.AreEqual(TypesGameObject.Box, obj.Type); Assert.AreEqual(TypesBehaveObjects.Passive, obj.TypeBehave); }
public void TestRoomContactListener_RemoveObject() { var Room = new RoyalGameModel(); var box = BuilderGameObject.CreateBox(Room, new PointF(55, 70)); box.Setup(); Room.AddOrUpdateGameObject(box); var player1 = BuilderGameObject.CreateGamer(Room, new PointF(50, 70)); SolidBody solid = player1.Components.GetComponent <SolidBody>(); Room.Field.Step(1f / 60f, 6, 3); solid.Parent.Model.Field.DestroyBody(solid.Body); Assert.AreEqual(solid.CoveredObjects.Count, 0); }
public void TestRoomContactListener_Remove() { var Room = new RoyalGameModel(); var box = BuilderGameObject.CreateBox(Room, new PointF(55, 70)); box.Setup(); Room.AddOrUpdateGameObject(box); var player1 = BuilderGameObject.CreateGamer(Room, new PointF(50, 70)); SolidBody solid = player1.Components.GetComponent <SolidBody>(); solid.Body.SetLinearVelocity(new Vec2(0, 40f)); Room.Field.Step(2, 6, 3); //только после 2 перемещения срабатывает потеря наслоения Room.Field.Step(1f / 60f, 6, 3); Assert.AreEqual(solid.CoveredObjects.Count, 0); }