public static async Task ClassInit()
        {
            _builderFactories = await BuilderFactoriesTask.ConfigureAwait(false);

            _metaStats = _builderFactories.MetaStatBuilders;
            var parser = await ParserTask.ConfigureAwait(false);

            var modSource = new ModifierSource.Global();

            _givenMods = parser.ParseGivenModifiers()
                         .Append(
                new Modifier(
                    Build(_builderFactories.DamageTypeBuilders.Physical.Damage.Taken
                          .For(_builderFactories.EntityBuilders.Enemy)),
                    Form.Increase, new Constant(20), modSource),
                new Modifier(
                    Build(_builderFactories.DamageTypeBuilders.Physical.Resistance
                          .For(_builderFactories.EntityBuilders.Enemy)),
                    Form.BaseSet, new Constant(60), modSource),
                new Modifier(
                    Build(_builderFactories.DamageTypeBuilders.Physical.DamageMultiplier),
                    Form.BaseAdd, new Constant(75), modSource),
                new Modifier(
                    Build(_builderFactories.StatBuilders.Level),
                    Form.BaseSet, new Constant(90), modSource),
                new Modifier(
                    Build(_builderFactories.DamageTypeBuilders.Physical.Damage.WithSkills),
                    Form.BaseSet, new Constant(5), modSource),
                new Modifier(
                    Build(_builderFactories.StatBuilders.Accuracy),
                    Form.BaseAdd, new Constant(1000), modSource),
                new Modifier(
                    Build(_metaStats.SkillHitDamageSource),
                    Form.BaseSet, new Constant((int)DamageSource.Attack), modSource),
                new Modifier(
                    Build(_metaStats.SkillUsesHand(AttackDamageHand.MainHand)),
                    Form.BaseSet, new Constant(true), modSource),
                new Modifier(
                    Build(_metaStats.SkillUsesHand(AttackDamageHand.OffHand)),
                    Form.BaseSet, new Constant(true), modSource),
                new Modifier(
                    Build(_builderFactories.EquipmentBuilders.Equipment[ItemSlot.MainHand].ItemTags),
                    Form.TotalOverride, new Constant(Tags.Sword.EncodeAsDouble()), modSource))
                         .ToList();
        }
Ejemplo n.º 2
0
        public async Task SetUpAsync()
        {
            _parser = await ParserTask.ConfigureAwait(false);

            _f = await BuilderFactoriesTask.ConfigureAwait(false);
        }