Ejemplo n.º 1
0
    public void UpdateBuildState()
    {
        string strPath = GetPrefabName();

        if (!this.transform.FindChild(strPath))
        {
            CreateBuild();
        }
        else
        {
            if (m_getUI != null)
            {
                m_getUI.InitUI(m_buildData, this);
            }

            if (buildNum == BaseBuildingData.Q_phD)
            {
                VipInfoData vip = Core.Data.vipManager.GetVipInfoData(Core.Data.playerManager.RTData.curVipLevel);
                if (vip != null)
                {
                    bool isVisib = vip.iqshow > 0 && Core.Data.playerManager.RTData.curLevel >= m_buildData.config.limitLevel;
                    RED.SetActive(isVisib, this.gameObject);
                }
                else
                {
                    RED.SetActive(false, this.gameObject);
                }
            }

            m_tipUI = transform.GetComponentInChildren <BuildTipUI>();

            UpdateRobFire();

            if (m_tipUI != null)
            {
                m_tipUI.InitName(m_buildData);
            }

            if (m_buildData.config.build_kind == BaseBuildingData.BUILD_KIND_BATTLE)
            {
                if (m_firePar == null)
                {
                    m_firePar = transform.FindChild(FIRE_PATH);
                }
                if (m_firePar != null)
                {
                    RED.SetActive(m_buildData.RTData.dur > 0, m_firePar.gameObject);
                }
            }

            CheckLighting();
        }
    }
Ejemplo n.º 2
0
    void CreateBuild()
    {
        Clear();

        string strPath = GetPrefabName();

        UnityEngine.Object obj = PrefabLoader.loadFromPack(BASE_PREFAB_PATH + strPath, false);

        if (obj == null)
        {
            RED.LogWarning(BASE_PREFAB_PATH + strPath + "is not find");
            return;
        }

        GameObject build = Instantiate(obj) as GameObject;

        build.name = strPath;
        RED.AddChild(build, this.gameObject);

        build.transform.localPosition = Vector3.zero;

        if (m_buildData != null)
        {
            this.name = m_buildData.config.ID + "_" + m_buildData.RTData.id.ToString();
        }

//		if(m_buildData.config.build_kind == BaseBuildingData.BUILD_KIND_PRODUCE)
//		{
//			if(m_buildData.RTData.robc > 0)
//			{
//				UnityEngine.Object firePrefab = PrefabLoader.loadFromPack(BASE_PREFAB_PATH + FIRE, false);
//				m_fire = Instantiate(firePrefab) as GameObject;
//				RED.AddChild(m_fire, this.gameObject, new Vector3(0.4f, 1.6f, 0.1f));
//				if (m_meat == null)
//				{
//					m_meat = transform.FindChild ("830001_1/Object171");
//				}
//				if (m_meat != null)
//				{
//					RED.SetActive (false, m_meat.gameObject);
//				}
//			}
//		}

        UpdateRobFire();

        CheckLighting();
        if (m_buildData.config.build_kind != BaseBuildingData.BUILD_KIND_NORMAL)
        {
            m_getUI = transform.GetComponentInChildren <BuildGetUI>();
            if (m_getUI != null)
            {
                m_getUI.InitUI(m_buildData, this);
            }
            else
            {
                RED.LogWarning("build get ui not find  " + m_buildData.config.id);
            }
        }


        m_tipUI = transform.GetComponentInChildren <BuildTipUI>();

        if (m_tipUI != null)
        {
            m_tipUI.InitName(m_buildData);
        }
    }