Ejemplo n.º 1
0
 private void ShowBuildArea()
 {
     foreach (GridTile tile in BuildGridManager.GetTileNeighbours(currentTile, 1))
     {
         tile.SetActive();
     }
 }
Ejemplo n.º 2
0
 public static void Initialize(
     int gridLength   = defaultGridLength,
     int buildSpacing = defaultBuildSpacing,
     int gridOffset   = defaultGridOffset)
 {
     MainBuildGrid = new BuildGridManager(gridLength, buildSpacing);
     GridOffset    = gridOffset;
 }
Ejemplo n.º 3
0
    private bool CheckBuildArea()
    {
        var canBuild = true;

        foreach (GridTile tile in BuildGridManager.GetTileNeighbours(currentTile, 1))
        {
            if (!tile.buildable)
            {
                canBuild = false;
            }
        }
        return(canBuild && !EventSystem.current.IsPointerOverGameObject());
    }
Ejemplo n.º 4
0
 private void Build()
 {
     buildings = GetWaveBuildings();
     foreach (GameObject building in buildings)
     {
         Vector3    randomBuildLocation = new Vector3(Random.Range(buildAreaMin.x, buildAreaMax.x), 0, Random.Range(buildAreaMin.y, buildAreaMax.y));
         Vector3Int gridPos             = (grid.WorldToCell(randomBuildLocation));
         var        buildLocation       = grid.GetCellCenterLocal(gridPos);
         var        instBuilding        = Instantiate(building, BuildGridManager.GetTile(buildLocation).transform.position, Quaternion.identity);
         MapDataManager.Add(MapDataManager.enemyBuildings, instBuilding.transform);
     }
     buildCooldown = GetWaveCooldown();
     waveIndex++;
 }
Ejemplo n.º 5
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        BuildGridManager buildGridManager = (BuildGridManager)target;

        if (GUILayout.Button("Generate Grid"))
        {
            buildGridManager.GenerateBuildGrid();
        }
        if (GUILayout.Button("Clear Grid"))
        {
            buildGridManager.ClearGrid();
        }
    }
Ejemplo n.º 6
0
    public void Die()
    {
        if (playerOwned)
        {
            MapDataManager.playerBuildings.Remove(transform);
        }
        else
        {
            MapDataManager.enemyBuildings.Remove(transform);
        }
        var tile = BuildGridManager.GetTile(transform.position);

        tile.DeleteBuilding();
        Destroy(gameObject);
    }
Ejemplo n.º 7
0
 public BuildGridNode(BuildGridManager parentGrid, Coordinate position)
 {
     this.Position   = position;
     this.ParentGrid = parentGrid;
 }
Ejemplo n.º 8
0
 private void DeleteBuilding(Vector3 position)
 {
     BuildGridManager.GetTile(position).DeleteBuilding();
 }