Ejemplo n.º 1
0
    private static void BuildBundleIos()
    {
        CommonAssetSetting();
        if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.iOS)
        {
            throw new Exception(" unity not ios platform now");
        }

        Debug.LogError("begin build bundle" + DateTime.Now.ToLongTimeString());
        ClearBundle();
        BuildAssetBundles.BuildAllAssetBundle();
    }
Ejemplo n.º 2
0
    private static void BuildBundleApk()
    {
        PlayerSettings.Android.preferredInstallLocation = AndroidPreferredInstallLocation.ForceInternal;
        PlayerSettings.Android.forceInternetPermission  = true;
        CommonAssetSetting();
        if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.Android)
        {
            throw new Exception(" unity not apk platform now");
        }

        Debug.LogError("begin build bundle" + DateTime.Now.ToLongTimeString());
        ClearBundle();
        BuildAssetBundles.BuildAllAssetBundle();
    }