Ejemplo n.º 1
0
    // Reads the buff and quest information
    public override void Read(byte _version, BinaryReader _br)
    {
        base.Read(_version, _br);
        strMyName = _br.ReadString();
        Buffs.Read(_br);
        QuestJournal = new QuestJournal();
        QuestJournal.Read(_br);
        PatrolCoordinates.Clear();
        String strPatrol = _br.ReadString();

        foreach (String strPatrolPoint in strPatrol.Split(';'))
        {
            Vector3 temp = ModGeneralUtilities.StringToVector3(strPatrolPoint);
            if (temp != Vector3.zero)
            {
                PatrolCoordinates.Add(temp);
            }
        }

        String strGuardPosition = _br.ReadString();

        GuardPosition     = ModGeneralUtilities.StringToVector3(strGuardPosition);
        factionId         = _br.ReadByte();
        GuardLookPosition = ModGeneralUtilities.StringToVector3(_br.ReadString());
    }
Ejemplo n.º 2
0
    public void ReadFormationUnitData(BinaryReader br)
    {
        IsHero = br.ReadBoolean();
        Rank   = br.ReadInt32();
        Team   = (Team)br.ReadInt32();

        int statusCount = br.ReadInt32();

        Character.InitializeBasicStatuses(Statuses);
        for (int i = 0; i < statusCount; i++)
        {
            var savedStatusType = (StatusType)br.ReadInt32();
            Statuses[savedStatusType].ReadStatusData(br);
        }

        if (IsHero)
        {
            RosterId    = br.ReadInt32();
            CurrentMode = br.ReadString();
        }
        else
        {
            IsCorpse      = br.ReadBoolean();
            OriginalClass = br.ReadString();
            Class         = br.ReadString();
            Name          = br.ReadString();
            CurrentHp     = br.ReadSingle();
            Buffs.Read(br);
        }

        CombatInfo = new FormationUnitInfo();
        CombatInfo.ReadCombatInfoData(br);
    }