Ejemplo n.º 1
0
 public override IValue Serialize() =>
 new Dictionary(new Dictionary <IKey, IValue>
 {
     [(Text)"itemId"]             = ItemId.Serialize(),
     [(Text)"statsMap"]           = StatsMap.Serialize(),
     [(Text)"skills"]             = new List(Skills.Select(s => s.Serialize())),
     [(Text)"buffSkills"]         = new List(BuffSkills.Select(s => s.Serialize())),
     [(Text)"requiredBlockIndex"] = RequiredBlockIndex.Serialize(),
 }.Union((Dictionary)base.Serialize()));
Ejemplo n.º 2
0
        public override IValue Serialize() =>
#pragma warning disable LAA1002
        new Dictionary(new Dictionary <IKey, IValue>
        {
            [(Text)"itemId"]   = ItemId.Serialize(),
            [(Text)"statsMap"] = StatsMap.Serialize(),
            [(Text)"skills"]   = new List(Skills
                                          .OrderByDescending(i => i.Chance)
                                          .ThenByDescending(i => i.Power)
                                          .Select(s => s.Serialize())),
            [(Text)"buffSkills"] = new List(BuffSkills
                                            .OrderByDescending(i => i.Chance)
                                            .ThenByDescending(i => i.Power)
                                            .Select(s => s.Serialize())),
            [(Text)"requiredBlockIndex"] = RequiredBlockIndex.Serialize(),
        }.Union((Dictionary)base.Serialize()));
Ejemplo n.º 3
0
        public void Use(List <Guid> consumableIds)
        {
            var consumables = Inventory.Items
                              .Select(i => i.item)
                              .OfType <Consumable>()
                              .Where(i => consumableIds.Contains(i.ItemId))
                              .ToList();

            Stats.SetConsumables(consumables);
            foreach (var food in consumables)
            {
                foreach (var skill in food.Skills)
                {
                    Skills.Add(skill);
                }

                foreach (var buffSkill in food.BuffSkills)
                {
                    BuffSkills.Add(buffSkill);
                }

                Inventory.RemoveNonFungibleItem(food);
            }
        }