Ejemplo n.º 1
0
    public override void Activate()
    {
        if (skillCooldown <= 0)
        {
            //Attach the buff to the character
            BuffInvincible tempMist = gameObject.AddComponent <BuffInvincible>();
            tempMist.SetBuffName("Mist");        // Set the name of the buff
            tempMist.SetBuffTimer(maxBuffTimer); // Set the timer of the buff
            tempMist.Init();                     // Call the init() for the buff class
            skillCooldown = maxSkillCooldown;
        }

        /*
         * if ((skillCooldown <= 0) && (buffTimer <= 0))
         * {
         *  skillCooldown = maxSkillCooldown;
         *  buffTimer = maxBuffTimer;
         *
         *  transform.tag = "Invincible";
         *  targetCharacter.color = new Color(1f, 1f, 1f, 0.3f);
         * }*/
    }
Ejemplo n.º 2
0
    public void AddBuff(BaseBuff.BuffType type, float time, float val)
    {
        for (int i = 0; i < buffList.Count; i++)
        {
            if (buffList[i].GetBuffType() == type)
            {
                buffList[i].Reset(time, val);
                return;
            }
        }

        BaseBuff buff = null;

        switch (type)
        {
        case BaseBuff.BuffType.speed:
            buff = new BuffSpeed();
            break;

        case BaseBuff.BuffType.invincible:
            buff = new BuffInvincible();
            break;

        case BaseBuff.BuffType.magent:
            buff = new BuffMagnet();
            break;

        case BaseBuff.BuffType.scale:
            buff = new BuffScale();
            break;

        default:
            Debug.LogError("no buff :" + type);
            break;
        }
        buff.Init(type, time, val);
        addList.Add(buff);
    }