//public static Dictionary<int, SkillLogic> g_SkillLogics = new Dictionary<int, SkillLogic>(); public virtual void OnSendBuff(SkillObj self, SkillObj tarObj, BuffInfo_New buff, SkillInfo_New skillInfo, SkillConfig_New skillConfig) { }
public virtual void OnDetachBuff(SkillObj self, SkillObj srcObj, BuffInfo_New buff, SkillInfo_New skillInfo, SkillConfig_New skillConfig) { }
public virtual void OnDetachBuff(SkillObj self, SkillObj srcObj, BuffInfo_New buff, SkillInfo_New skillInfo, SkillConfig_New skillConfig) { }
public virtual void OnClearBuff(SkillObj self, SkillObj tarObj, BuffInfo_New buff, SkillInfo_New skillInfo, SkillConfig_New skillConfig) { }