private void OnClickOpenBuff()
        {
            Skill_LearnBuffNode node  = Model as Skill_LearnBuffNode;
            GraphGroupPath      path  = GraphSetting.Setting.GetSearchPath <BuffGraphGroupAsset>();
            BuffGraphAsset      asset = GraphSetting.Setting.GetAsset <BuffGraphAsset>(path.searchPath, "buff_" + node.id);

            if (asset != null)
            {
                BaseGraphWindow.JumpTo(asset);
            }
        }
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            Skill_Tl_CreateBuffClip clip = Target as Skill_Tl_CreateBuffClip;

            if (GUILayout.Button("Open", GUILayout.Height(30)))
            {
                GraphGroupPath path  = GraphSetting.Setting.GetSearchPath <BuffGraphGroupAsset>();
                BuffGraphAsset asset = GraphSetting.Setting.GetAsset <BuffGraphAsset>(path.searchPath, "buff_" + clip.addBuff.id);
                BaseGraphWindow.JumpTo(asset);
            }
        }