// Use this for initialization void Awake() { //stamina = maxStamina; bubbleTea = GameObject.Find("BubbleTea").GetComponent <BubbleTea>(); initBBTSize = bubbleTea.gameObject.transform.localScale; initKeyCodes(); LoadUI(); LoadIngredients(); }
// Update is called once per frame void Update() { manageInput(); /*if(staminaBar.transform.parent.localScale.x != 10) * { * //0.3f of a sec, move back to original scale * t += Time.deltaTime / 0.3f; * staminaBar.transform.parent.localScale = Vector3.Lerp(staminaBar.transform.parent.localScale, new Vector3(10f, 10f), t); * } else * { * t = 0; * }*/ //Seal the deal if (Input.GetKeyUp(KeyCode.S) && !BubbleTea.LidOn) { //Debug.Log(vnManager.GetInkVar("tiredness")); BubbleTea.SealDrink(); StartCoroutine(vnManager.RestartStoryCoroutine()); } }
public bool CreateDrink(out IDrink drink) { drink = new BubbleTea(); return(drink != null); }