Ejemplo n.º 1
0
 // Use this for initialization
 void Awake()
 {
     //stamina = maxStamina;
     bubbleTea   = GameObject.Find("BubbleTea").GetComponent <BubbleTea>();
     initBBTSize = bubbleTea.gameObject.transform.localScale;
     initKeyCodes();
     LoadUI();
     LoadIngredients();
 }
Ejemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        manageInput();

        /*if(staminaBar.transform.parent.localScale.x != 10)
         * {
         *  //0.3f of a sec, move back to original scale
         *  t += Time.deltaTime / 0.3f;
         *  staminaBar.transform.parent.localScale = Vector3.Lerp(staminaBar.transform.parent.localScale, new Vector3(10f, 10f), t);
         * } else
         * {
         *  t = 0;
         * }*/

        //Seal the deal
        if (Input.GetKeyUp(KeyCode.S) && !BubbleTea.LidOn)
        {
            //Debug.Log(vnManager.GetInkVar("tiredness"));
            BubbleTea.SealDrink();
            StartCoroutine(vnManager.RestartStoryCoroutine());
        }
    }
Ejemplo n.º 3
0
 public bool CreateDrink(out IDrink drink)
 {
     drink = new BubbleTea();
     return(drink != null);
 }