private void OnBubbleFired(BubbleFiredEvent gameEvent) { transform.SetParent(gameEvent.bubble.transform, false); transform.localPosition = Vector3.forward; trail.SetActive(true); }
private void OnBubbleFired(BubbleFiredEvent gameEvent) { levelState.UpdateTypeTotals(gameEvent.bubble.GetComponent <BubbleModelBehaviour>().Model.type, 1); levelState.DecrementRemainingBubbles(); }