Ejemplo n.º 1
0
    protected override void InitUI(IUIData uiData = null)
    {
        base.InitUI(uiData);
        path = FilePath.PersistentDataPath4Res;

        itemRead = mResLoader.LoadSync <GameObject>(PrefabPath.BtnRead).GetComponent <Transform>();
        //itemWrite = mResLoader.LoadSync<GameObject>(PrefabPath.BtnWrite).GetComponent<Transform>();
        for (int i = 0; i < readTypeName.Length; i++)
        {
            itemReadData = itemRead.Instantiate().Parent(readBtnPos)
                           .LocalPosition(Vector3.zero)
                           .LocalScaleIdentity().GetComponent <BtnRead>();

            if (itemReadData != null)
            {
                itemReadData.index = i;
                itemReadData.OnRefresh((EnumSaveTypeKey)i + 1);
            }

            //itemWriteData = itemWrite.Instantiate().Parent(writeBtnPos)
            //     .LocalPosition(Vector3.zero)
            //     .LocalScaleIdentity().GetComponent<BtnWrite>();
            //if (itemWriteData != null) {
            //    itemWriteData.OnRefresh((EnumSaveTypeKey)i + 1);
            //}
        }
    }
Ejemplo n.º 2
0
		private void GrblConfig_Load(object sender, EventArgs e)
		{
			if (BtnRead.Enabled)
				BtnRead.PerformClick();
			else
				ActionResult(Strings.BoxReadConfigPleaseConnect);
		}
Ejemplo n.º 3
0
 protected override void Initialize()
 {
     BtnUnread.UpdateColor(false, true);
     BtnRead.UpdateColor(true, true);
     TransitionToUnread();
 }