private void Awake() { Stat.resetAll();//Reset stats //Get object and childs from the scene touch = GameObject.Find("Touch").GetComponent <ParticleSystem>(); UIManager = GameObject.Find("ButtonActionController").GetComponent <BtActions>(); arrow = touch.gameObject.transform.Find("arrow"); clockwise = touch.gameObject.transform.Find("clock"); res = new Vector3(Screen.width, Screen.height, 0); //get the current resolution }
void victory() { string sceneName = SceneManager.GetActiveScene().name; int id = int.Parse(sceneName.Substring(5)); //Save the completion of the level id to a file SaveManager.addCompletedLevel(id); //Activate the victory pop up BtActions btA = GameObject.Find("ButtonActionController").GetComponent <BtActions>(); btA.victory(); }