Ejemplo n.º 1
0
 void InstantiateCellDisplay(BrickArrangement inputBrickArrangement)
 {
     foreach (Cell cell in brickArrangement.arrangementGraph.availableCells)
     {
         availableCellsInScene.Add(Instantiate(brickCellMesh, inputBrickArrangement.GetRealCellPosition(cell) + inputBrickArrangement.displayCellOffset, Quaternion.identity, brickCellMesh.transform.parent));
     }
 }
Ejemplo n.º 2
0
    void UpdateLineDisplay(BrickArrangement inputBrickArrangement)
    {
        for (int i = 0; i < graphLines.Count; i++)
        {
            Vector3 lineDisplaySeparatorFactor = new Vector3(0, 0, 0);

            if (inputBrickArrangement.arrangementGraph.graphBranches[i].type >= 2 && inputBrickArrangement.arrangementGraph.graphBranches[i].type <= 5)
            {
                lineDisplaySeparatorFactor = lineDisplaySeparator * 1;
            }
            if (inputBrickArrangement.arrangementGraph.graphBranches[i].type >= 12 && inputBrickArrangement.arrangementGraph.graphBranches[i].type <= 15)
            {
                lineDisplaySeparatorFactor = lineDisplaySeparator * 2;
            }
            if (inputBrickArrangement.arrangementGraph.graphBranches[i].type >= -5 && inputBrickArrangement.arrangementGraph.graphBranches[i].type <= -2)
            {
                lineDisplaySeparatorFactor = lineDisplaySeparator * 0;
            }

            // horizontalSteps
            if (inputBrickArrangement.arrangementGraph.graphBranches[i].type == 2)
            {
                graphLines[i].material.color = gradientColours[4];
            }
            if (inputBrickArrangement.arrangementGraph.graphBranches[i].type == 3)
            {
                graphLines[i].material.color = gradientColours[5];
            }
            if (inputBrickArrangement.arrangementGraph.graphBranches[i].type == 4)
            {
                graphLines[i].material.color = gradientColours[6];
            }
            if (inputBrickArrangement.arrangementGraph.graphBranches[i].type == 5)
            {
                graphLines[i].material.color = gradientColours[7];
            }

            // upSteps
            if (inputBrickArrangement.arrangementGraph.graphBranches[i].type == 12)
            {
                graphLines[i].material.color = gradientColours[8];
            }
            if (inputBrickArrangement.arrangementGraph.graphBranches[i].type == 13)
            {
                graphLines[i].material.color = gradientColours[9];
            }
            if (inputBrickArrangement.arrangementGraph.graphBranches[i].type == 14)
            {
                graphLines[i].material.color = gradientColours[10];
            }
            if (inputBrickArrangement.arrangementGraph.graphBranches[i].type == 15)
            {
                graphLines[i].material.color = gradientColours[11];
            }

            // downSteps
            if (inputBrickArrangement.arrangementGraph.graphBranches[i].type == -2)
            {
                graphLines[i].material.color = gradientColours[0];
            }
            if (inputBrickArrangement.arrangementGraph.graphBranches[i].type == -3)
            {
                graphLines[i].material.color = gradientColours[1];
            }
            if (inputBrickArrangement.arrangementGraph.graphBranches[i].type == -4)
            {
                graphLines[i].material.color = gradientColours[2];
            }
            if (inputBrickArrangement.arrangementGraph.graphBranches[i].type == -5)
            {
                graphLines[i].material.color = gradientColours[3];
            }

            graphLines[i].SetPosition(0, inputBrickArrangement.GetRealCellPosition(brickArrangement.arrangementGraph.graphBranches[i].start) + inputBrickArrangement.displayCellOffset + lineDisplaySeparatorFactor + new Vector3(0, 0.6f, 0));
            graphLines[i].SetPosition(1, inputBrickArrangement.GetRealCellPosition(brickArrangement.arrangementGraph.graphBranches[i].end) + inputBrickArrangement.displayCellOffset + lineDisplaySeparatorFactor + new Vector3(0, 0.6f, 0));
        }
    }
Ejemplo n.º 3
0
 void InstantiateRobot()
 {
     robotObject    = Instantiate(robotGameObject, brickArrangement.GetRealCellPosition(robotInScene.position), robotInScene.rotation);
     robotIsCreated = true;
 }