Ejemplo n.º 1
0
 public static void Init()
 {
     BreachShopTool.AddBaseMetaShopTier(
         RiskRifle.RiskRifleID, 20,
         Creditor.CreditorID, 25,
         OverpricedHeadband.OverpricedHeadbandID, 35
         );
     BreachShopTool.AddBaseMetaShopTier(
         PowerArmour.PowerArmourID, 10,
         Recyclinder.RecyclinderID, 25,
         Blasmaster.BlasmasterID, 10
         );
     BreachShopTool.AddBaseMetaShopTier(
         DartRifle.DartRifleID, 30,
         Demolitionist.DemolitionistID, 25,
         Repeatovolver.RepeatovolverID, 20
         );
     BreachShopTool.AddBaseMetaShopTier(
         Spiral.SpiralID, 40,
         StunGun.StunGunID, 10,
         DroneCompanion.DroneID, 25
         );
     BreachShopTool.AddBaseMetaShopTier(
         Autogun.AutogunID, 20,
         Rebondir.RebondirID, 30,
         Converter.ConverterID, 40
         );
 }
Ejemplo n.º 2
0
        public static void Add()
        {
            Gun gun = ETGMod.Databases.Items.NewGun("Sweeper", "sweepergun");

            Gungeon.Game.Items.Rename("outdated_gun_mods:sweeper", "psm:sweeper");
            gun.gameObject.AddComponent <SweeperGun>();
            gun.SetShortDescription("MineSwept");
            gun.SetLongDescription("Lays mines.\n\nTraditionally used to lay mines quickly and efficiently, but has been discarded in favor of more fashionable newer versions.");
            gun.SetupSprite(null, "sweepergun_idle_001", 1);
            gun.SetAnimationFPS(gun.shootAnimation, 16);
            Gun gun2 = PickupObjectDatabase.GetById(129) as Gun;
            Gun gun3 = PickupObjectDatabase.GetById(38) as Gun;

            gun.AddProjectileModuleFrom("magnum", true, false);
            gun.SetBaseMaxAmmo(100);
            gun.DefaultModule.customAmmoType = gun2.DefaultModule.customAmmoType;
            gun.DefaultModule.ammoType       = gun2.DefaultModule.ammoType;
            gun.DefaultModule.ammoCost       = 1;
            gun.DefaultModule.shootStyle     = ProjectileModule.ShootStyle.SemiAutomatic;
            gun.reloadTime = 1.5f;
            gun.DefaultModule.cooldownTime        = 0.5f;
            gun.DefaultModule.numberOfShotsInClip = 3;
            gun.DefaultModule.angleVariance       = 10f;
            gun.quality            = PickupObject.ItemQuality.C;
            gun.gunClass           = GunClass.PISTOL;
            gun.CanBeDropped       = true;
            gun.muzzleFlashEffects = gun3.muzzleFlashEffects;

            ETGMod.Databases.Items.Add(gun, null, "ANY");

            Projectile projectile = UnityEngine.Object.Instantiate <Projectile>(gun.DefaultModule.projectiles[0]);

            projectile.gameObject.SetActive(false);
            FakePrefab.MarkAsFakePrefab(projectile.gameObject);
            UnityEngine.Object.DontDestroyOnLoad(projectile);
            projectile.baseData.damage = 25f;
            projectile.baseData.range  = 25f;
            projectile.baseData.speed  = 7f;
            projectile.SetProjectileSpriteRight("sweeperprojectile_001", 19, 19);
            projectile.transform.parent      = gun.barrelOffset;
            gun.DefaultModule.projectiles[0] = projectile;

            gun.PreventNormalFireAudio = true;

            gun.PlaceItemInAmmonomiconAfterItemById(129);
            gun.SetupUnlockOnCustomFlag(CustomDungeonFlags.SWEEPERGUN_META_FLAG, true);
            BreachShopTool.AddBaseMetaShopTier(Gungeon.Game.Items["psm:red_and_white"].PickupObjectId, 24, Gungeon.Game.Items["psm:wastelanders_shotgun"].PickupObjectId, 40, gun.PickupObjectId, 18);
            Prismatism.Unlocks.Add(gun.PickupObjectId, "Buy it");
        }
Ejemplo n.º 3
0
        // Token: 0x0600001B RID: 27 RVA: 0x000028E8 File Offset: 0x00000AE8
        public override void Start()
        {
            ItemAPI.Tools.Init();
            StaticReferences.Init();
            ShrineFakePrefabHooks.Init();
            ShrineFactory.Init();
            BreachShopTool.DoSetup();
            BossBuilder.Init()
            ;                       MultiActiveReloadManager.SetupHooks();
            ItemBuilder.Init();
            HookYeah.Init();
            //FakePrefabHooks.Init();
            GungeonAPI.Tools.Init();
            //GungeonAP.Init();
            //FakePrefabHooks.Init();
            //ShrineFactory.Init();
            //ShrineFactory.PlaceBnyBreachShrines();
            //TestActiveItem.Init();
            //VengeanceVlone.Init();
            //ShatterEffect.Initialise();
            ShrineOfTheLeadLord.Add();
            ChaosCorruptionShrine.Add();
            PleaseForgiveMe.Add();
            BunnyModule.Strings = new AdvancedStringDB();
            //SpecialDungeon.Init();

            EnemyBuilder.Init();
            HooksEnemy.Init();
            ToolsEnemy.Init();

            ArtifactOfRevenge.Init();
            ArtifactOfAttraction.Init();
            ArtifactOfGlass.Init();
            ArtifactOfAvarice.Init();
            ArtifactOfDaze.Init();
            ArtifactOfPrey.Init();
            ArtifactOfMegalomania.Init();
            ArtifactOfFodder.Init();
            ArtifactOfBolster.Init();
            ArtifactOfEnigma.Init();
            ArtifactOfSacrifice.Init();
            ArtifactOfFraility.Init();
            //ArtifactOfParanoia.Init();

            /*
             * ModuleCannon.Add();
             * ModuleChip.Init();
             * ModuleAmmoEater.Init();
             * ModuleDamage.Init();
             * ModuleClipSize.Init();
             * ModuleFireRate.Init();
             * ModuleReload.Init();
             * T2ModuleYV.Init();
             * T2ModuleCloak.Init();
             * T2ModulePierce.Init();
             * T2ModuleBounce.Init();
             * T2ModuleEjector.Init();
             * T2ModuleHoming.Init();
             * T3ModuleRocket.Init();
             * T3ModuleInaccurate.Init();
             * T3ModuleColossus.Init();
             * T3ModuleOverload.Init();
             * T3ModuleReactive.Init();
             * CorruptModuleSensor.Init();
             * CorruptModuleAccuracy.Init();
             * CorruptModuleLoose.Init();
             * CorruptModuleCoolant.Init();
             * CorruptModuleDamage.Init();
             */

            //Gimmick Heavy Guns
            TrainGun.Add();
            LastStand.Add();
            SoulStealer.Add();
            Commiter.Add();
            Pickshot.Add();
            AerialBombardment.Add();
            WarningShot.Add();


            //Mimic Guns
            Casemimic.Add();
            ChambemimicGun.Add();
            ABlasphemimic.Add();
            Gunthemimic.Add();
            Mimikey47.Add();

            //Mechanical Guns
            MatterTranslocator.Add();
            ThunderStorm.Add();
            CaptainsShotgun.Add();
            EnforcersLaw.Add();
            TimeZoner.Add();
            ArtemissileRocket.Add();
            BigNukeGun.Add();
            BoxGun.Add();
            REXNeedler.Add();
            FlakCannon.Add();
            GunslayerShotgun.Add();
            RogueLegendary.Add();


            //Otherworldly Guns
            HarvestersShotgun.Add();

            PrismaticShot.Add();
            Starbounder.Add();
            ReaverClaw.Add();
            ReaverHeart.Add();
            ChaosRevolver.Add();
            ChaosRevolverSynergyForme.Add();
            ChaosHand.Add();
            NuclearTentacle.Add();
            SteveStaff.Add();

            //Outright Wacky weaponry
            Valkyrie.Add();
            OppressorsCrossbow.Add();
            GunslayerGauntlets.Add();
            SuperFlakCannon.Add();
            MithrixHammer.Add();
            TungstenCube.Add();
            CoolStaff.Add();
            ASwordGun.Add();
            AGunSword.Add();
            Microwave.Add();
            //Dumb Guns
            StickGun.Add();
            //BulletCaster.Add();
            SausageRevolver.Add();
            BloatedRevolver.Add();
            PocketPistol.Add();
            BrokenGunParts.Add();
            IDPDFreakGun.Add();
            FakeShotgun.Add();
            Bugun.Add();

            //Life Living
            PersonalGuard.Init();
            GlockOfTheDead.Init();
            LizardBloodTransfusion.Init();
            AbsoluteZeroPotion.Init();
            MatrixPotion.Init();
            GreandeParasite.Init();
            //Joke Items
            SpeckOfDust.Init();
            LastResort.Init();
            JokeBook.Init();
            //Mechanical Items
            OnPlayerItemUsedItem.Init();
            StaticCharger.Init();

            //Bullet Type Items
            ResurrectionBullets.Init();
            GuillotineRounds.Init();

            LunarGlassRounds.Init();
            ReaverRounds.Init();


            SimpBullets.Init();
            //Cursed Items   Risk Reward Items
            LeadHand.Init();
            JammedGuillotine.Init();
            GestureOfTheJammed.Init();
            CrownOfBlood.Init();
            RTG.Init();
            DGrenade.Init();
            MalachiteCrown.Init();
            AncientWhisper.Init();
            AncientEnigma.Init();
            LunarGlassSyringe.Init();
            SlayerKey.Init();
            DamocleanClip.Init();
            DeathMark.Init();
            TheMonolith.Init();
            LoopMarker.Init();
            BulletRelic.Init();
            GodLifesGift.Init();
            BloodGoldRing.Init();

            //Defense Items
            SuperShield.Init();
            GunslayerHelmet.Init();
            FreezeLighter.Init();
            //Stats Up
            Microscope.Init();
            EmpoweringCore.Init();
            BookOfEconomics.Init();
            CounterChamber.Init();
            Infusion.Init();
            MinigunRounds.Init();
            //Otherworldly
            AstralCounterweight.Init();
            SpiritOfStagnation.Init();
            SoulInAJar.Init();
            AmmoRepurposer.Init();
            ZenithDesign.Init();
            ChaosGodsWrath.Init();
            SkyGrass.Init();
            ChaosChamber.Init();
            ChaosHammer.Init();
            BloodyTrigger.Init();

            Coolrobes.Init();
            //Companion Items/CompanionAI
            //Claycord.Init();
            Blastcore.Init();
            //ClayCordStatue.ClayBuildPrefab();
            GunSoulBox.Init();
            GunSoulBlue.BlueBuildPrefab();
            GunSoulGreen.GreenBuildPrefab();
            GunSoulRed.RedBuildPrefab();
            GunSoulYellow.YellowBuildPrefab();
            GunSoulPink.PinkBuildPrefab();
            GunSoulPurple.PurpleBuildPrefab();
            PointZero.Init();
            //BabyGoodModular.Init();
            //Guon Stones
            GuonPebble.Init();
            ChaosGuonStone.Init();
            BulluonStone.Init();
            DynamiteGuon.Init();
            GuonGeon.Init();
            //Ammolets
            LunarGlassAmmolet.Init();
            ReaverAmmolet.Init();
            //TableTechs
            TableTechReload.Init();
            TableTechBomb.Init();
            TableTechSoul.Init();
            TableTechKnife.Init();
            //OP???
            BunnysFoot.Init();
            //Random Weird Shit that just kinda exists
            GungeonInvestment.Init();
            BrokenLockpicker.Init();
            Dejammer.Init();
            Keylocator.Init();
            Keyceipt.Init();
            FrequentFlyer.Init();

            Death.Add();
            Taxes.Add();
            Lacon1Scrap.Init();
            Lacon1.Add();
            Lacon2.Add();
            Lacon3.Add();
            Lacon4.Add();
            Lacon5.Add();
            Lacon6.Add();
            //Vengeance.Init();
            TestItemBNY.Init();
            DragunHeartThing.Init();
            MasteryReplacementRNG.InitDungeonHook();
            SynergyFormInitialiser.AddSynergyForms();
            InitialiseSynergies.DoInitialisation();
            //BunnyEnemies.InitPrefabs();
            //AbyssKinPlease.Init();
            //AbyssShotgunner.Init();
            ChaosBeing.Init();
            ChaosBeingLarge.Init();
            //DopplegamnerClone.Init();
            //	AncientWhisperInfinite.Init();
            CursedPearl.Init();
            RewardCrown.Init();
            ChaosMalice.Add();
            ChaosEmblem.Init();
            //Curse2Emblem.Init();


            DeathsDebt.Init();

            SteadyShotSniper.Add();
            TheStranger.Init();
            //TheStranger.Init();
            //AdrenalineAmmolet.Init();
            //Game.Items["bny:matter_translocator"].SetupUnlockOnCustomFlag(CustomDungeonFlags.EXAMPLE_BLUEPRINTTRUCK, true); //setups rolling eye's unlock
            //Game.Items["bny:matter_translocator"].AddItemToTrorcMetaShop(1123); //adds rolling eye to trorc's breach shop as the last item


            BunnyModule.Log(BunnyModule.MOD_NAME + " v" + BunnyModule.VERSION + " started successfully.", BunnyModule.TEXT_COLOR);
        }
Ejemplo n.º 4
0
        public override void Start()
        {
            try
            {
                ZipFilePath     = this.Metadata.Archive;
                metadata        = this.Metadata.Directory;
                metadataARCHIVE = this.Metadata.Archive;
                FilePath        = this.Metadata.Directory + "/rooms";

                path = "CakeMod.Resources.TurtSprites.";

                assembly = Assembly.GetExecutingAssembly();
                list     = new List <Texture2D>();
                foreach (var item in assembly.GetManifestResourceNames())
                {
                    if (!item.EndsWith(".png"))
                    {
                        continue;
                    }

                    if (item.StartsWith(path))
                    {
                        list.Add(ResourceExtractor.GetTextureFromResource(item));
                    }
                }

                ETGModConsole.Log(list.Count.ToString());
                cosmoSpriteSheet = ResourceExtractor.GetTextureFromResource(cosmoSpriteSheetName);
                FloorSheet       = ResourceExtractor.GetTextureFromResource(StringFloorSheet);


                FakePrefabHooks.Init();
                ItemBuilder.Init();
                EnemyTools.Init();
                EnemyBuilder.Init();
                Hooks.Init();
                BossBuilder.Init();
                SpecialBlankModificationItem.InitHooks();
                ItemsMod.Strings = new AdvancedStringDB();
                EasyGoopDefinitions.DefineDefaultGoops();

                Cake.Init();
                CircularKing.Init();
                KinglyBullets.Init();
                LockOfTheJammed.Init();
                CakeBullets.Init();
                BleakBullets.Init();
                Jankan.Init();
                Robohead.Init();
                HatShells.Init();
                DumbBullets.Init();
                ControlledBullets.Init();
                David.Init();
                HeadCrab.Init();
                GunJester.Init();
                Waffle.Init();
                BladeBullets.Init();
                TheFool.Init();
                BowlerHat.Init();
                Depresso.Init();
                FleshCake.Init();
                BountyPoster.Init();
                OneReverse.Init();
                StrangeEffigy.Init();
                ConcealedTreasure.Init();
                Winpetster.Init();
                RookGuonStone.Init();
                IceOgreHead.Init();
                MysteriousIdol.Init();
                GlowingWomb.Init();
                Honkhorn.Init();
                HeartyLocket.Init();
                FunnyHat.Init();
                Radio.Init();
                ChocolateBar.Init();
                CluwneBullets.Init();
                BowlerRainbowDust.Init();
                StrangeArrow.Init();
                testingitem.Init();
                TestItem.Init();
                glitchammolet.Init();
                testbarrel.Init();
                BlobHeart.Init();
                WebAmmolet.Init();
                StarNinja.Init();
                PoisonBomb.Init();
                RoboticHeart.Init();
                ApprenticeScroll.Init();
                amogus.Init();
                ArmouredKey.Init();
                BabyGoodChamber.Init();
                SpringlockSuit.Init();
                BirthdayCandle.Init();
                DeadlyInsanity.Init();
                Keysing.Init();
                BabyGoodLovebulon.Init();
                FreddyPizza.Init();
                CultistHelm.Init();
                Lime.Init();
                CurseItemTest.Init();
                GoopCurse.Init();
                Jammolet.Init();
                HoloProjection.Init();
                Clumsy.Init();
                MiniShroom.Init();
                DrawnChamber.Init();
                BabyGoodMagnum.Init();
                SewingKit.Init();
                PocketRedChest.Init();
                PocketBlackChest.Init();
                PocketGreenChest.Init();
                PocketBlueChest.Init();
                PocketBrownChest.Init();
                ChestFriend.Init();
                PricklyPear.Init();
                StrangePotion.Init();
                DevilContract.Init();
                Hellfire.Init();
                BloomingHeart.Init();
                RatRound.Init();
                FrozenFrog.Init();
                BabyGoodApiary.Init();
                ImmortalSmoke.Init();
                UFO.Init();
                VoodooHeart.Init();
                GunslingKingRequest.Init();
                HappyLad.Init();
                Fez.Init();
                NecromancerBook.Init();
                PlatinumJunk.Init();
                ToxicArmour.Init();
                Notebook.Init();
                TestJammedBullets.Init();
                BulletKinBullets.Init();
                LichHat.Init();
                Skelebot.Init();
                CosmoStatue.CosmoBuildPrefab();
                LichHat2.Init();
                PickleJar.Init();
                Jawbreaker.Init();
                Rift.Init();
                SaveDisk.Init();
                d20.Init();
                ThirdEye.Init();
                GhostlyBody.Init();
                Butter.Init();
                Cookie.Init();
                JunkChestHandler.TheHooks();
                CarpenterHandbook.Init();
                Ipecac.Init();
                Taurus.Init();
                LifeLemon.Init();
                ArmourGuonStone.Init();
                JammedGunParts.Init();
                CloningVat.Init();
                DevilKey.Init();
                TurtsMelon.Init();
                SpareShell.Init();
                FungalTurtle.Init();
                PBullets.Init();
                OddBullets.Init();
                BloodTether.Init();
                TableTechHolographic.Init();
                NavySealCopypasta.Init();
                RuneChalk.Init();
                //RuneChalk2.Init();

                Synergun.Add();
                JackpotOfGreed.Add();
                NoSpriteFound.Add();
                boneblaster.Add();
                KingGun.Add();
                GungeonGun.Add();
                Glockamole.Add();
                CursedKatana.Add();
                Blox.Add();
                Terragun.Add();
                SpongeGun.Add();
                Horn.Add();
                IHateGuns.Add();
                gamefreeze.Add();
                Bananastaff.Add();
                Blackpistol.Add();
                boomstick.Add();
                SydneySleeper.Add();
                Explodergun.Add();
                Scrapgun.Add();
                tinyshotgun.Add();
                GunResource.Add();
                Scrapper.Add();
                Megaphone.Add();
                MissGun.Add();
                Drawn47.Add();
                PirateShotgunKinGun.Add();
                AnArrowkin.Add();
                Timerase.Add();
                Knife.Add();
                firegun.Add();
                Television.Add();
                //Dupligun.Add();
                //OneShot.Add();
                MoneyDebuffEffect.Init();
                money22DebuffEffect.Init();
                hegemonyDebuffEffect.Init();
                moneydebuff3DebuffEffect.Init();
                DemonBuff.Init();
                CasingBullets.Init();
                UnlockHookInators.Init();
                InkBooklet.Init();
                Doodlelet.Init();
                KoolAidMan.Init();
                ammomimic.Init();
                BulletBishop.Init();
                FlameChamber.Init();
                KillShrine.Init();
                InflamedEye.Init();
                FlameClone.Init();
                Jesterlet.Init();
                Mimekin.Init();
                RoyalJesterlet.Init();
                DrawnKin.Init();
                HoveringGunsAdder.AddHovers();
                CakeGunMods.Init();
                BreachShopTool.AddBaseMetaShopTier(ETGMod.Databases.Items["Cultist Helm"].PickupObjectId, 80, ETGMod.Databases.Items["Rainbowllets"].PickupObjectId, 25, ETGMod.Databases.Items["Reloading Waffle"].PickupObjectId, 75, null);
                GameManager.Instance.SynergyManager.synergies = GameManager.Instance.SynergyManager.synergies.Concat(new AdvancedSynergyEntry[]
                {
                    new SyngergraceThisMod.HatSynergy(),
                    new SyngergraceThisMod.IceSynergy(),
                    new SyngergraceThisMod.RainbowSynergy(),
                    new SyngergraceThisMod.ChaosSynergy(),
                    new SyngergraceThisMod.VoodooSynergy(),
                    //new SyngergraceThisMod.OldSynergy(),
                    new SyngergraceThisMod.LoveSynergy(),
                    new SyngergraceThisMod.SoundSynergy(),
                }).ToArray <AdvancedSynergyEntry>();

                //TinyBullet.Add();
                //OldManBreach.Add();


                //ArtistShrine.Add();
                Chester.Add();
                //LesGo.Add();
                StaticReferences.Init();
                StaticReferences2.Init();
                DungeonHandlerTrueForm.Init();
                ShrineFakePrefabHooks.Init();
                ShrineFactory.Init();
                OldShrineFactory.Init();
                SaveAPIManager.Setup("cak");
                ShrineFactory.PlaceBreachShrines();
                ETGModConsole.Log("King's Items is up and running.");
                SyngergraceThisMod.Synergies();
                SynergyFormInitialiser.AddSynergyForms();
                ModPrefabs.InitCustomPrefabs();

                ModRoomPrefabs.InitCustomRooms();

                FloorNameDungeonFlows.InitDungeonFlows();

                DoodleDungeon.InitCustomDungeon();

                ETGModConsole.Commands.AddUnit("daflow", (args) =>
                {
                    DungeonHandlerTrueForm.debugFlow = !DungeonHandlerTrueForm.debugFlow;
                    string status = DungeonHandlerTrueForm.debugFlow ? "enabled" : "disabled";
                    string color  = DungeonHandlerTrueForm.debugFlow ? "00FF00" : "FF0000";
                    ETGModConsole.Log($"da flow is {status}", false);
                });
                List <string> SpareVFXPaths = new List <string>()
                {
                    "CakeMod/Resources/BulletBishop/incense_teleport_poof_001",
                    "CakeMod/Resources/BulletBishop/incense_teleport_poof_002",
                    "CakeMod/Resources/BulletBishop/incense_teleport_poof_003",
                    "CakeMod/Resources/BulletBishop/incense_teleport_poof_004",
                    "CakeMod/Resources/BulletBishop/incense_teleport_poof_005",
                    "CakeMod/Resources/BulletBishop/incense_teleport_poof_006",
                    "CakeMod/Resources/BulletBishop/incense_teleport_poof_007",
                    "CakeMod/Resources/BulletBishop/incense_teleport_poof_008",
                };
                GameObject spareVFX = VFXLibrary.CreateVFX("IncensePoof", SpareVFXPaths, 1, new IntVector2(10, 1), tk2dBaseSprite.Anchor.LowerCenter, true, 0.18f, 0, null);
                EasyVFXDatabase.IncenseVFX = spareVFX;
                List <string> SpareVFXPaths3 = new List <string>()
                {
                    "CakeMod/Resources/FlameChamber/flamepoof_001",
                    "CakeMod/Resources/FlameChamber/flamepoof_002",
                    "CakeMod/Resources/FlameChamber/flamepoof_003",
                    "CakeMod/Resources/FlameChamber/flamepoof_004",
                    "CakeMod/Resources/FlameChamber/flamepoof_005",
                };
                GameObject spareVFX3 = VFXLibrary.CreateVFX("FlamePoof", SpareVFXPaths3, 7, new IntVector2(10, 1), tk2dBaseSprite.Anchor.LowerCenter, true, 0.18f, 0, null);
                EasyVFXDatabase.FlameVFX = spareVFX3;
                List <string> SpareVFXPaths2 = new List <string>()
                {
                    "CakeMod/Resources/BloodyLightning/blood1",
                    "CakeMod/Resources/BloodyLightning/blood2",
                    "CakeMod/Resources/BloodyLightning/blood3",
                    "CakeMod/Resources/BloodyLightning/blood4",
                    "CakeMod/Resources/BloodyLightning/blood5",
                    "CakeMod/Resources/BloodyLightning/blood6",
                    "CakeMod/Resources/BloodyLightning/blood7",
                    "CakeMod/Resources/BloodyLightning/blood8",
                    "CakeMod/Resources/BloodyLightning/blood9",
                    "CakeMod/Resources/BloodyLightning/blood10",
                };
                GameObject spareVFX2 = VFXLibrary.CreateVFX("String", SpareVFXPaths2, 16, new IntVector2(10, 1), tk2dBaseSprite.Anchor.LowerCenter, true, 0.18f, 0, null);
                EasyVFXDatabase.StringVFX = spareVFX2;
                //DoodleDungeon.InitCustomDungeon();
            }
            catch (Exception e)
            {
                ETGModConsole.Log(e.ToString(), false);
            }
        }