Ejemplo n.º 1
0
 private void OnCollision(CollisionData collision)
 {
     if (collision.collisionType == CollisionData.CollisionType.Rigidbody && collision.OtherRigidbody.projectile != null)
     {
         return;
     }
     if (((BraveMathCollege.ActualSign(specRigidbody.Velocity.x) != 0f && Mathf.Sign(collision.Normal.x) != Mathf.Sign(specRigidbody.Velocity.x)) || (BraveMathCollege.ActualSign(specRigidbody.Velocity.y) != 0f && Mathf.Sign(collision.Normal.y) != Mathf.Sign(specRigidbody.Velocity.y))) && ((BraveMathCollege.ActualSign(specRigidbody.Velocity.x) != 0f && Mathf.Sign(collision.Contact.x - specRigidbody.UnitCenter.x) == Mathf.Sign(specRigidbody.Velocity.x)) || (BraveMathCollege.ActualSign(specRigidbody.Velocity.y) != 0f && Mathf.Sign(collision.Contact.y - specRigidbody.UnitCenter.y) == Mathf.Sign(specRigidbody.Velocity.y))))
     {
         StopRolling(collision.collisionType == CollisionData.CollisionType.TileMap);
     }
 }