Ejemplo n.º 1
0
        public override void OnInspectorGUI()
        {
            BoundingBoxTarget bbt = (BoundingBoxTarget)target;

            // See if there's a bounding box yet
            BoundingBoxManipulate bbm = GameObject.FindObjectOfType <BoundingBoxManipulate>();
            AppBar toolbar            = GameObject.FindObjectOfType <AppBar>();

            if (bbm == null || toolbar == null)
            {
                HUXEditorUtils.ErrorMessage(
                    "Couldn't find a bounding box prefab and/or manipulation toolbar in the scene. Bounding box target won't work without them.",
                    AddBoundingBox);
            }

            HUXEditorUtils.DrawFilterTagField(serializedObject, "TagOnSelected");
            HUXEditorUtils.DrawFilterTagField(serializedObject, "TagOnDeselected");
            bbt.PermittedOperations = (BoundingBoxManipulate.OperationEnum)HUXEditorUtils.EnumCheckboxField <BoundingBoxManipulate.OperationEnum>(
                "Permitted Operations",
                bbt.PermittedOperations,
                "Default",
                BoundingBoxManipulate.OperationEnum.ScaleUniform | BoundingBoxManipulate.OperationEnum.RotateY | BoundingBoxManipulate.OperationEnum.Drag,
                BoundingBoxManipulate.OperationEnum.Drag);

            bbt.ShowAppBar = EditorGUILayout.Toggle("Toolbar Display", bbt.ShowAppBar);


            HUXEditorUtils.SaveChanges(bbt);
        }
        public override void OnInspectorGUI()
        {
            BoundingBoxTarget bbt = (BoundingBoxTarget)target;

            HUXEditorUtils.DrawFilterTagField(serializedObject, "TagOnSelected");
            HUXEditorUtils.DrawFilterTagField(serializedObject, "TagOnDeselected");
            bbt.PermittedOperations = (BoundingBoxManipulate.OperationEnum)HUXEditorUtils.EnumCheckboxField <BoundingBoxManipulate.OperationEnum>(
                "Permitted Operations",
                bbt.PermittedOperations,
                "Default",
                BoundingBoxManipulate.OperationEnum.ScaleUniform | BoundingBoxManipulate.OperationEnum.RotateY | BoundingBoxManipulate.OperationEnum.Drag,
                BoundingBoxManipulate.OperationEnum.Drag);

            bbt.ShowAppBar = EditorGUILayout.Toggle("Toolbar Display", bbt.ShowAppBar);


            HUXEditorUtils.SaveChanges(bbt);
        }
        public override void OnInspectorGUI()
        {
            BoundingBoxTarget bbt = (BoundingBoxTarget)target;

            HUXEditorUtils.DrawFilterTagField(serializedObject, "TagOnSelected");
            HUXEditorUtils.DrawFilterTagField(serializedObject, "TagOnDeselected");

            /*EditorGUILayout.BeginHorizontal();
             * EditorGUILayout.LabelField("Bounds method", GUILayout.MaxWidth(100));
             * bbt.BoundsCalculationMethod = (BoundingBox.BoundsCalculationMethodEnum)EditorGUILayout.EnumPopup(bbt.BoundsCalculationMethod, GUILayout.MaxWidth(155));
             * switch (bbt.BoundsCalculationMethod)
             * {
             *  case BoundingBox.BoundsCalculationMethodEnum.MeshFilterBounds:
             *      HUXEditorUtils.DrawSubtleMiniLabel("Uses all MeshFilters to calculate bounds. This setting is more accurate (especially for flat objects), but will only calculate bounds for mesh-based objects.");
             *      break;
             *
             *  case BoundingBox.BoundsCalculationMethodEnum.RendererBounds:
             *      HUXEditorUtils.DrawSubtleMiniLabel("Uses all Renderers to calculate bounds. This setting is less accurate, but can calculate bounds for objects like particle systems.");
             *      break;
             * }
             * EditorGUILayout.EndHorizontal();*/

            bbt.PermittedOperations = (BoundingBoxManipulate.OperationEnum)HUXEditorUtils.EnumCheckboxField <BoundingBoxManipulate.OperationEnum>(
                "Permitted Operations",
                bbt.PermittedOperations,
                "Default",
                BoundingBoxManipulate.OperationEnum.ScaleUniform | BoundingBoxManipulate.OperationEnum.RotateY | BoundingBoxManipulate.OperationEnum.Drag,
                BoundingBoxManipulate.OperationEnum.Drag);

            bbt.FlattenPreference = (BoundingBox.FlattenModeEnum)EditorGUILayout.EnumPopup("Flattening mode", bbt.FlattenPreference);

            bbt.ShowAppBar = EditorGUILayout.Toggle("Toolbar Display", bbt.ShowAppBar);


            HUXEditorUtils.SaveChanges(target, serializedObject);
        }