private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag(Strings.Tags.PLAYER) && triggerDamage) { bouncerParent.DamageAttackTarget(); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag(Strings.Tags.PLAYER) && triggerDamage) { bouncerParent.DamageAttackTarget(); } }