Ejemplo n.º 1
0
        public void Bounce_EvolvedPokemon_OnlyBasic()
        {
            var effect = new BouncePokemonEffect()
            {
                OnlyBasic            = true,
                ShuffleIntoDeck      = false,
                ReturnAttachedToHand = true,
                TargetingMode        = TargetingMode.OpponentActive
            };

            var opponent = new Player();

            var pokemon = new PokemonCard(opponent)
            {
                Name = "Pokemon1", Stage = 0, Hp = 100
            };
            var evolution = new PokemonCard(opponent)
            {
                Name = "Evo", Stage = 1, EvolvesFrom = "Pokemon1", Hp = 100
            };

            opponent.ActivePokemonCard = evolution;

            pokemon.Evolve(evolution);
            var other = new PokemonCard(opponent);

            opponent.BenchedPokemon.Add(other);

            var sub = Substitute.For <INetworkPlayer>();

            sub.SendAndWaitForResponse <CardListMessage>(Arg.Any <NetworkMessage>()).ReturnsForAnyArgs(new CardListMessage
            {
                Cards = new List <NetworkId> {
                    other.Id
                }
            });
            opponent.SetNetworkPlayer(sub);

            var game = new GameField();

            game.AddPlayer(new Player()
            {
                Id = NetworkId.Generate()
            });
            game.AddPlayer(opponent);
            opponent.Id = NetworkId.Generate();

            effect.Process(game, game.Players[0], opponent, null);

            Assert.Single(opponent.Hand);
            Assert.Equal(pokemon.Id, opponent.Hand[0].Id);

            Assert.Single(opponent.DiscardPile);
            Assert.Equal(evolution.Id, opponent.DiscardPile[0].Id);
        }
Ejemplo n.º 2
0
        public void ScoopUp_TargetIsEvolved()
        {
            var effect = new BouncePokemonEffect
            {
                OnlyBasic            = true,
                TargetingMode        = TargetingMode.YourPokemon,
                ReturnAttachedToHand = false,
                ShuffleIntoDeck      = false
            };

            var player = new Player();

            var activePokemon = new PokemonCard()
            {
                Stage = 1, Owner = player, Hp = 100
            };
            var basicPokemon  = new PokemonCard();
            var targetPokemon = new PokemonCard()
            {
                Stage          = 1,
                AttachedEnergy = new List <EnergyCard> {
                    new EnergyCard(), new EnergyCard()
                },
                Owner       = player,
                EvolvedFrom = basicPokemon,
                Hp          = 100
            };

            var sub = Substitute.For <INetworkPlayer>();

            sub.SendAndWaitForResponse <CardListMessage>(Arg.Any <NetworkMessage>()).ReturnsForAnyArgs(new CardListMessage {
                Cards = new List <NetworkId> {
                    targetPokemon.Id
                }
            });
            player.SetNetworkPlayer(sub);
            player.ActivePokemonCard = activePokemon;
            player.BenchedPokemon.Add(targetPokemon);

            var game = new GameField();

            game.AddPlayer(player);
            game.AddPlayer(new Player());
            game.ActivePlayerIndex = 0;

            effect.Process(game, player, game.NonActivePlayer, null);

            Assert.Equal(0, player.BenchedPokemon.Count);
            Assert.Equal(3, player.DiscardPile.Count);
            Assert.Single(player.Hand);
            Assert.Equal(basicPokemon.Id, player.Hand[0].Id);
        }
Ejemplo n.º 3
0
        public void CardShuffledIntoDeck()
        {
            var effect = new BouncePokemonEffect()
            {
                ShuffleIntoDeck = true,
                TargetingMode   = TargetingMode.OpponentActive
            };

            var opponent = new Player();
            var pokemon  = new PokemonCard(opponent)
            {
                AttachedEnergy = new List <EnergyCard>
                {
                    new EnergyCard()
                },
                Hp = 100
            };

            opponent.ActivePokemonCard = pokemon;
            var other = new PokemonCard(opponent);

            opponent.BenchedPokemon.Add(other);

            var sub = Substitute.For <INetworkPlayer>();

            sub.SendAndWaitForResponse <CardListMessage>(Arg.Any <NetworkMessage>()).ReturnsForAnyArgs(new CardListMessage
            {
                Cards = new List <NetworkId> {
                    other.Id
                }
            });
            opponent.SetNetworkPlayer(sub);

            var game = new GameField();

            game.AddPlayer(new Player()
            {
                Id = NetworkId.Generate()
            });
            game.AddPlayer(opponent);
            opponent.Id = NetworkId.Generate();


            effect.Process(game, game.Players[0], opponent, null);

            Assert.Equal(2, opponent.Deck.Cards.Count);
            Assert.Equal(other, opponent.ActivePokemonCard);
        }