Ejemplo n.º 1
0
        public override async Task UpdateAsync()
        {
            await base.UpdateAsync();

            ElapsedTime += DeltaTime;
            if (Battlefield.Resources.Count < myResourceCount)
            {
                AddResource();
            }
            if (Battlefield.Weapons.Count < myWeaponsCount)
            {
                AddWeapon();
            }
            if (Battlefield.FirstAidKits.Count < myFirstAidKitCount)
            {
                AddFirstAidKit();
            }
            var bulletTasks = Battlefield.Bullets.ToList()
                              .OfType <Bullet>().Select(b => b.UpdateAsync());
            await Task.WhenAll(bulletTasks);

            var botTasks = Bots.Select(b => b.UpdateAsync());
            await Task.WhenAll(botTasks);

            var hospitalTasks = Battlefield.Hospitals.ToList()
                                .OfType <Hospital>().Select(b => b.UpdateAsync());
            await Task.WhenAll(hospitalTasks);

            var explosionTasks = Battlefield.Explosions.ToList()
                                 .OfType <Explosion>().Select(b => b.UpdateAsync());
            await Task.WhenAll(explosionTasks);

            await Task.Delay(TimeSpan.FromMilliseconds(myTurnDelay));
        }
Ejemplo n.º 2
0
        public Battlefield ExportState()
        {
            var arena = new Battlefield(Board.GetLength(0), Board.GetLength(1));

            Board.ForEveryElement((x, y, val) =>
            {
                arena.Board[x, y] = val;
            });

            arena.Bots     = Bots.Select(bot => new TankBlasterBot(bot)).ToList();
            arena.Bombs    = Bombs.Select(bomb => new Bomb(bomb)).ToList();
            arena.Missiles = Missiles.Select(missile => new Missile(missile)).ToList();

            return(arena);
        }
Ejemplo n.º 3
0
        public BattleContext GetContext()
        {
            var ret = new BattleContext();

            ret.AutohostName = Founder.Name;
            ret.Map          = MapName;
            ret.Mod          = ModName;
            ret.Players      = Users.Where(x => x.SyncStatus != SyncStatuses.Unknown).Select(x => new PlayerTeam()
            {
                AllyID = x.AllyNumber, Name = x.Name, LobbyID = x.LobbyUser.LobbyID, TeamID = x.TeamNumber, IsSpectator = x.IsSpectator
            }).ToList();

            ret.Bots = Bots.Select(x => new BotTeam()
            {
                BotName = x.Name, AllyID = x.AllyNumber, TeamID = x.TeamNumber, Owner = x.owner, BotAI = x.aiLib
            }).ToList();
            return(ret);
        }