public override void OnStateChange(BotLocomotive.FStatesLocomotion locomotionState)
 {
     switch (locomotionState)
     {
     case BotLocomotive.FStatesLocomotion.NotMoving:
         if (NavMeshAgentComponent.isOnNavMesh)
         {
             NavMeshAgentComponent.isStopped = true;
         }
         break;
     }
 }
 public override void OnStateChange(BotLocomotive.FStatesLocomotion locomotionState)
 {
 }
Ejemplo n.º 3
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 public abstract void OnStateChange(BotLocomotive.FStatesLocomotion locomotionState);