Ejemplo n.º 1
0
        public Direction SuggestNextDirection(BotGame game)
        {
            _game = game;

            var currentLocation = _graph.GetNodeForLocation(_game.PacMan.Location);

            var shortestDistances = DistancesCalculator.CalculateDistances(_game, _graph, currentLocation);

            var nearestCoin = FindNearestCoin(_game.Coins, shortestDistances);

            Direction bestDirectionToNearestCoin;

            if (nearestCoin == CellLocation.TopLeft)
            {
                // No more coins are available,  game is meant to be finished.  Pick any direction
                // and hope to stay away from the ghosts
                bestDirectionToNearestCoin = currentLocation.AvailableMoves.First().Direction;
            }
            else
            {
                bestDirectionToNearestCoin = shortestDistances.DirectionToTarget(nearestCoin);
            }

            var nearestGhost = FindNearestGhost(_game.Ghosts, shortestDistances);

            bestDirectionToNearestCoin = AvoidGhost(currentLocation, shortestDistances, bestDirectionToNearestCoin, nearestGhost);

            return(bestDirectionToNearestCoin);
        }
Ejemplo n.º 2
0
        public void Run()
        {
            int player1Wins = 0, player2Wins = 0;

            Console.WriteLine("How many games do you want to play?");
            var numGames = int.Parse(Console.ReadLine());

            for (int i = 0; i < numGames; i++)
            {
                BotGame game1 = new BotGame();
                game1.PlayToTheEnd();
                if (game1.Player1.HasLost)
                {
                    player2Wins++;
                }
                else
                {
                    player1Wins++;
                }
            }

            Console.WriteLine("Player 1 Wins: " + player1Wins.ToString());
            Console.WriteLine("Player 2 Wins: " + player2Wins.ToString());
            Console.ReadLine();
        }
Ejemplo n.º 3
0
 public bool Activate(AutomatedGame game)
 {
     this.game = game as BotGame;
     if (this.game == null)
         return false;
     ScheduledBegging();
     return true;
 }
Ejemplo n.º 4
0
 public bool Activate(AutomatedGame game)
 {
     this.game = game as BotGame;
     if (this.game == null)
     {
         return(false);
     }
     ScheduledBegging();
     return(true);
 }
Ejemplo n.º 5
0
        public static Distances CalculateDistances(BotGame game, Graph.Graph graph, LinkedCell currentLocation)
        {
            //1
            var width  = game.Board.Width;
            var height = game.Board.Height;

            var shortestDistances = new int[width, height];
            var visited           = new bool[width, height];

            for (int r = 0; r < height; r++)
            {
                for (int c = 0; c < width; c++)
                {
                    shortestDistances[c, r] = int.MaxValue;
                }
            }

            //2
            shortestDistances[currentLocation.Location.X, currentLocation.Location.Y] = 0;
            visited[currentLocation.Location.X, currentLocation.Location.Y]           = true;

            //3
            CellLocation?currentNode = currentLocation.Location;

            while (currentNode is object)
            {
                var distanceToCurrentNode = shortestDistances[currentNode.Value.X, currentNode.Value.Y];
                var linkedCell            = graph.GetNodeForLocation(currentNode.Value);

                foreach (var(_, newLocation) in linkedCell.AvailableMoves)
                {
                    if (!visited[newLocation.Location.X, newLocation.Location.Y])
                    {
                        var tentativeDistance = distanceToCurrentNode + 1;
                        var currentValue      = shortestDistances[newLocation.Location.X, newLocation.Location.Y];
                        shortestDistances[newLocation.Location.X, newLocation.Location.Y] = Math.Min(tentativeDistance, currentValue);
                    }
                }

                //4
                visited[currentNode.Value.X, currentNode.Value.Y] = true;


                var bestScore = int.MaxValue;
                currentNode = null;
                for (int r = 0; r < height; r++)
                {
                    for (int c = 0; c < width; c++)
                    {
                        var seen = visited[c, r];
                        if (!seen)
                        {
                            if (shortestDistances[c, r] < bestScore)
                            {
                                bestScore   = shortestDistances[c, r];
                                currentNode = new CellLocation(c, r);
                            }
                        }
                    }
                }
            }

            return(new Distances(shortestDistances, graph));
        }