Ejemplo n.º 1
0
        public List <TerritoryIDType> GetPicks()
        {
            if (BotState.Map.IsScenarioDistribution(BotState.Settings.DistributionModeID))
            {
                var us = BotState.Map.GetTerritoriesForScenario(BotState.Settings.DistributionModeID, BotState.Me.ScenarioID);
                us.RandomizeOrder();
                return(us);
            }


            int maxPicks = BotState.Settings.LimitDistributionTerritories == 0 ? BotState.Map.Territories.Count : (BotState.Settings.LimitDistributionTerritories * BotState.Players.Count(o => o.Value.State == GamePlayerState.Playing));

            var pickableTerritories = BotState.DistributionStanding.Territories.Values.Where(o => o.OwnerPlayerID == TerritoryStanding.AvailableForDistribution).Select(o => o.ID).ToList();


            var weights = pickableTerritories.ToDictionary(o => o, terrID =>
            {
                var map = BotMap.FromStanding(BotState, BotState.DistributionStanding);

                map.Territories[terrID].OwnerPlayerID = BotState.Me.ID;
                BotBonus bonus = map.Territories[terrID].Bonuses[0];
                bonus.SetMyExpansionValueHeuristic();
                double r = bonus.ExpansionValue;
                return(r);
            });

            var ret = weights.OrderByDescending(o => o.Value).Take(maxPicks).Select(o => o.Key).Distinct().ToList();

            return(ret);
        }