Ejemplo n.º 1
0
    void Update()
    {
#if UNITY_EDITOR
        if (Input.GetMouseButtonDown(1))
        {
            var targetPos = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10));
            _PathUtil.SteerToTargetPos(targetPos, null);
        }
#endif
        UpdateBehavior(Singleton._DelayUtil.GameTime, Singleton._DelayUtil.Timer.DeltaTime);
    }