Ejemplo n.º 1
0
    private void Awake()
    {
        bossEnemy_AI = GetComponent <Boss_AI>();
        cameraShake  = FindObjectOfType <CameraShake>();
        soundManager = FindObjectOfType <SoundManager>();
        playerCount  = FindObjectOfType <PlayerCount>();

        InitialiseClassInstance();

        StartCoroutine(nameof(FadeInHealthbarUICoroutine));
    }
Ejemplo n.º 2
0
    void Awake()
    {
        bossEnemy        = this.gameObject.GetComponentInParent <BossEnemy>();
        boss_AI          = this.gameObject.GetComponentInParent <Boss_AI>();
        shootPositions   = this.gameObject.transform.GetChild(2).gameObject.GetComponent <ShootPositions>();
        spriteGameObject = this.gameObject.transform.GetChild(3).gameObject;
        spriteRenderer   = spriteGameObject.GetComponent <SpriteRenderer>();

        topPosition    = this.gameObject.transform.GetChild(0);
        bottomPosition = this.gameObject.transform.GetChild(1);

        if (changedHand == null)
        {
            changedHand = new UnityEvent();
            changedHand.AddListener(HandFunctionality);
        }
    }
Ejemplo n.º 3
0
 void PlaySpecialAnimation()
 {
     GameLibrary.isBossChuChang = true;
     CharacterManager.instance.PlayerStop();
     if (bossSpawnMonster != null)
     {
         bossSpawnMonster.OnCreatMonster += (GameObject mBossObj, CharacterData cd) =>
         {
             mCurBoss = mBossObj.GetComponent <CharacterState>();
             if (mCurBoss.mBossShowCamera != null)
             {
                 AudioController.Instance.PlayEffectSound("BOSS/Boss_" + cd.attrNode.modelNode.modelPath, CharacterManager.playerCS);
                 mBossAI = mCurBoss.GetComponent <Boss_AI>();
                 if (mBossAI != null)
                 {
                     mBossAI.enabled = false;
                 }
                 GameLibrary.Instance().SetCsInvisible(CharacterManager.playerCS, true, skinned);
                 SetUICameraDepthAndCullingMask();
                 mCurBossAni = mCurBoss.pm.ani;
                 mCurBoss.pm.Enter();
                 mCurBoss.OnEnterOver += (mCs) =>
                 {
                     if (mBossAI != null)
                     {
                         mBossAI.enabled = true;
                     }
                     GameLibrary.isBossChuChang = false;
                     mCs.mBossShowCamera.gameObject.SetActive(false);
                     GameLibrary.Instance().SetCsInvisible(CharacterManager.playerCS, false, skinned);
                 };
                 mCurBoss.mBossShowCamera.gameObject.SetActive(true);
             }
             else
             {
                 GameLibrary.isBossChuChang = false;
             }
         };
         bossSpawnMonster.StartSpawn();
     }
 }
Ejemplo n.º 4
0
    void Spawn_boss()
    {
        dist = 10;
        //adjust spawn number
        if (spawns_boss > 0)
        {
            //obj = GameObject.CreatePrimitive(PrimitiveType.Plane);
            sprite     = Instantiate(GameObject.FindGameObjectWithTag("Boss"));
            sprite.tag = "_boss";
            vec.x      = Random.Range(2.3f, 15f);
            vec.y      = gameObject.transform.position.y;
            rand_num   = (int)Mathf.Floor(UnityEngine.Random.Range(0f, 2f));
            if (rand_num == 0 && gameObject.transform.position.z > .5)
            {
                dist *= -1;
            }
            vec.z = gameObject.transform.position.z + dist;
            sprite.transform.position = vec;
            vec.x = 10;
            vec.y = -90f;
            vec.z = 0;

            sprite.transform.rotation = Quaternion.Euler(vec);
            Rigidbody   rb = sprite.AddComponent <Rigidbody>();
            BoxCollider BC = sprite.AddComponent <BoxCollider>();
            vec     = BC.size;
            vec.x   = 1.21f;
            vec.y   = 3f;
            vec.z   = 1.5f;
            BC.size = vec;
            //BC.isTrigger = true;
            //sprite.AddComponent<BoxCollider2D>();
            sprite.transform.parent = null;
            Boss_AI B_AI = sprite.AddComponent <Boss_AI>();
            rb.mass           = 5;
            rb.freezeRotation = true;
            //obj.transform.Rotate(vec, Time.deltaTime*10f);
            spawns_boss--;
        }
    }
Ejemplo n.º 5
0
 void PlayEntranceAnimation()
 {
     GameLibrary.isBossChuChang = true;
     CharacterManager.instance.PlayerStop();
     if (bossSpawnMonster != null)
     {
         bossSpawnMonster.OnCreatMonster += (GameObject mBossObj, CharacterData cd) =>
         {
             GameLibrary.Instance().SetCsInvisible(CharacterManager.playerCS, true, skinned);
             SetUICameraDepthAndCullingMask();
             GameObject mEntranceCamera = new GameObject("mEntranceCamera");
             mEntranceCamera.transform.parent = mBossObj.transform.parent;
             Camera mCamera = mEntranceCamera.AddComponent <Camera>();
             mCamera.depth       = Camera.main.depth + 1;
             mCamera.cullingMask = Camera.main.cullingMask;
             mCurBoss            = mBossObj.GetComponent <CharacterState>();
             mBossAI             = mCurBoss.GetComponent <Boss_AI>();
             if (mBossAI != null)
             {
                 mBossAI.enabled = false;
             }
             AddBossName();
             float mExtendSize = GetMeshSize(mCurBoss);
             mCurBoss.transform.forward              = CharacterManager.playerCS.transform.position - mCurBoss.transform.position;
             mEntranceCamera.transform.forward       = mCurBoss.transform.position - CharacterManager.playerCS.transform.position;
             mEntranceCamera.transform.position      = CharacterManager.playerCS.transform.position + mEntranceCamera.transform.forward * 0.1f;
             mEntranceCamera.transform.localPosition = new Vector3(mEntranceCamera.transform.localPosition.x, mCurBoss.transform.localPosition.y + mExtendSize + 0.05f, mEntranceCamera.transform.localPosition.z);
             float mExtendDis = Vector3.Distance(CharacterManager.playerCS.transform.position, mCurBoss.transform.position) - mExtendSize - mBossLength - mCamera.nearClipPlane - 0.1f;
             //if (cd.attrNode.icon_name.Equals("gw_082") || cd.attrNode.icon_name.Equals("gw_113")) mExtendDis -= mExtendSize * 2.0f;
             TweenPosition td = mEntranceCamera.AddComponent <TweenPosition>();
             SetTweenPositon(td, mEntranceCamera.transform.localPosition, mEntranceCamera.transform.localPosition + mEntranceCamera.transform.forward * mExtendDis,
                             UITweener.Style.Once, UITweener.Method.Linear, 0.5f);
             td.SetOnFinished(() =>
             {
                 SwitchSlowAnimation(mEntranceCamera, mCurBoss);
             });
         };
         bossSpawnMonster.StartSpawn();
     }
 }