Ejemplo n.º 1
0
    IEnumerator Action(int level)
    {
        stateMachine.ChangeState(new State_Stand(this, animator));

        yield return(new WaitForSeconds(Random.Range(1f, 2f)));

        PickAction();
        //stateMachine.ChangeState(new State_SummonMinions(this, Random.Range(4,6), animator, Spawner.instance, particleSystemSoundWave));
    }