Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player");
     this.entityMovement = GetComponent <EntityMovement>();
     this.animator       = GetComponent <Animator>();
     projectileSpawner   = GetComponent <BossProjectileSpawner>();
     yProjectileOffset   = -0.2f;
     xProjectileOffset   = 3f;
     currentHealth       = 10;
     maxHealth           = 10;
     healthBar           = GameObject.FindGameObjectWithTag("HealthBar");
     healthBarScale      = healthBar.transform.localScale;
     chargeSound         = Resources.Load("Audio/boss_charge") as AudioClip;
     largeShootSound     = Resources.Load("Audio/boss_shoot_large") as AudioClip;
     smallShootSound     = Resources.Load("Audio/small_shoot_sound") as AudioClip;
     renderer            = this.GetComponentInChildren <SkinnedMeshRenderer>();
     PlayGamesPlatform.Activate();
     Social.localUser.Authenticate((bool success) =>
     {
     });
     generateShield();
 }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player");
     this.entityMovement = GetComponent<EntityMovement>();
     this.animator = GetComponent<Animator>();
     projectileSpawner = GetComponent<BossProjectileSpawner>();
     yProjectileOffset = -0.2f;
     xProjectileOffset = 3f;
     currentHealth = 10;
     maxHealth = 10;
     healthBar = GameObject.FindGameObjectWithTag("HealthBar");
     healthBarScale = healthBar.transform.localScale;
     chargeSound = Resources.Load("Audio/boss_charge") as AudioClip;
     largeShootSound = Resources.Load("Audio/boss_shoot_large") as AudioClip;
     smallShootSound = Resources.Load("Audio/small_shoot_sound") as AudioClip;
     renderer = this.GetComponentInChildren<SkinnedMeshRenderer>();
     PlayGamesPlatform.Activate();
     Social.localUser.Authenticate((bool success) =>
     {
     });
     generateShield();
 }