Ejemplo n.º 1
0
    public void OnBossDeadSlowMotionPlayEnd()
    {
        BossDeadSlowMotion slowMotion = GameMain.instance.gameObject.AddComponent <BossDeadSlowMotion>();

        Destroy(slowMotion);

        //其他小怪自动死亡
        for (int i = 0; i < enemiesList.Count; i++)
        {
            if (enemiesList[i].isAlive)
            {
                enemiesList[i].Die();
            }
        }
    }
Ejemplo n.º 2
0
    public override void ActorDead(ActorBase actor)
    {
        UIBattleActorNamePanel.instance.Hide(actor);

        if (actor.actorType == EmActorType.MainPlayer)
        {
            Invoke("ShowBattleFailedPanel", 1.5f);
        }
        else
        {
            deadEnemyCount++;
            if (deadEnemyCount == enemiesList.Count)
            {
                StageClear();
            }
        }

        //boss死亡播放慢镜头,其他小怪自动死亡
        if (actor.monsterType == EmMonsterType.Boss)
        {
            BossDeadSlowMotion slowMotion = GameMain.instance.gameObject.AddComponent <BossDeadSlowMotion>();
            slowMotion.Play(OnBossDeadSlowMotionPlayEnd);
        }
    }